ToriaAssets/Sources/Shaders/Debug Vertex Colors.shader

33 lines
761 B
Plaintext
Raw Permalink Normal View History

2026-05-19 12:20:15 +02:00
Shader "NatureManufacture Shaders/Debug/Vertex color" {
SubShader {
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
// vertex input: position, color
struct appdata {
float4 vertex : POSITION;
fixed4 color : COLOR;
};
struct v2f {
float4 pos : SV_POSITION;
fixed4 color : COLOR;
};
v2f vert (appdata v) {
v2f o;
o.pos = UnityObjectToClipPos(v.vertex );
o.color = v.color;
return o;
}
fixed4 frag (v2f i) : SV_Target {
return i.color;
}
ENDCG
}
}
}