ToriaAssets/Sources/Shaders/WindViz.shader

83 lines
1.9 KiB
Plaintext
Raw Permalink Normal View History

2026-05-19 12:20:15 +02:00
Shader "Wind Visualization X"
{
Properties
{
[Enum(Main Wind,0,Turbulence,1,All,2)] _VizMode ("Visualization", Float) = 0
_Transparency ("Opacity", Range(0,1)) = 1
_Color ("Color", Color) = (0,0.8,1,1)
}
SubShader
{
Tags { "RenderType"="Transparent" }
LOD 200
Pass
{
Blend SrcAlpha OneMinusSrcAlpha
Cull Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
float3 worldPos : TEXCOORD0;
};
float _VizMode;
fixed _Transparency;
fixed4 _Color;
CBUFFER_START(AtgGrass)
sampler2D _AtgWindRT;
float4 _AtgWindDirSize;
float4 _AtgWindStrength;
float2 _AtgSinTime;
float4 _AtgGrassFadeProps;
float4 _AtgGrassShadowFadeProps;
CBUFFER_END
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.worldPos = mul(unity_ObjectToWorld, v.vertex);
// HDRP
#if defined(SHADEROPTIONS_CAMERA_RELATIVE_RENDERING)
#if (SHADEROPTIONS_CAMERA_RELATIVE_RENDERING == 0)
o.worldPos += _WorldSpaceCameraPos.xyz;
#endif
#endif
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 c = tex2D (_AtgWindRT, i.worldPos.xz * _AtgWindDirSize.w).rgba;
fixed3 albedo = _Color.rgb;
if (_VizMode == 0) {
albedo *= c.rrr;
}
else if (_VizMode == 1) {
albedo *= c.ggg;
}
// Combined
else {
albedo *= (c.r * c.g).xxx;
albedo = lerp(fixed3(1,0,0), albedo, saturate(1 + c.r * c.g));
}
fixed alpha = _Transparency;
fixed4 col = fixed4(albedo, alpha);
return col;
}
ENDCG
}
}
}