ToriaAssets/Sources/Shaders/NullShader.shader

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2026-05-19 12:20:15 +02:00
Shader "GlobalSnow/NullShader" {
Properties {
}
SubShader {
Pass {
ZWrite Off ZTest Always
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f {
float4 pos : SV_POSITION;
};
v2f vert( appdata_base v ) {
v2f o;
o.pos = 0;
return o;
}
fixed4 frag(v2f i) : SV_Target {
discard;
return fixed4(0,0,0,0);
}
ENDCG
}
}
Fallback Off
}