31 lines
603 B
Plaintext
31 lines
603 B
Plaintext
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "!Debug/Tangents" {
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SubShader {
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Pass {
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Fog { Mode Off }
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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// vertex input: position, tangent
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struct appdata {
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float4 vertex : POSITION;
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float4 tangent : TANGENT;
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};
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struct v2f {
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float4 pos : SV_POSITION;
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fixed4 color : COLOR;
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};
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v2f vert (appdata v) {
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v2f o;
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o.pos = UnityObjectToClipPos( v.vertex );
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o.color = v.tangent * 0.5 + 0.5;
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return o;
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}
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fixed4 frag (v2f i) : COLOR0 { return i.color; }
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ENDCG
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}
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}
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}
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