ToriaAssets/Sources/Shaders/Debug_Normals.shader

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2026-05-06 15:07:56 +02:00
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "!Debug/Normals" {
SubShader {
Pass {
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// vertex input: position, normal
struct appdata {
float4 vertex : POSITION;
float3 normal : NORMAL;
};
struct v2f {
float4 pos : SV_POSITION;
fixed4 color : COLOR;
};
v2f vert (appdata v) {
v2f o;
o.pos = UnityObjectToClipPos( v.vertex );
o.color.xyz = v.normal * 0.5 + 0.5;
o.color.w = 1.0;
return o;
}
fixed4 frag (v2f i) : COLOR0 { return i.color; }
ENDCG
}
}
}