ToriaAssets/Sources/Shaders/EnviroBakeCubemap.shader

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2026-05-07 10:14:44 +02:00
Shader "Hidden/Enviro/BakeCubemap"
{
Properties
{
_MainTex("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Pass
{
ZTest Always
Cull Off
ZWrite Off
Blend Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
uniform sampler2D _MainTex;
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 pos : SV_POSITION;
};
v2f vert(appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
o.uv.x = 1 - o.uv.x;
o.uv.y = 1 - o.uv.y;
return o;
}
float4 frag(v2f IN) : COLOR
{
return tex2D(_MainTex, IN.uv);
}
ENDCG
}
}
}