2026-05-07 10:14:44 +02:00
|
|
|
Shader "Enviro/Clouds Particles Advanced" {
|
|
|
|
|
Properties {
|
|
|
|
|
_CloudsColor("Color", Color) = (0.5,0.5,0.5,0.5)
|
|
|
|
|
_MainTex ("Particle Texture", 2D) = "white" {}
|
|
|
|
|
_InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Category {
|
|
|
|
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
|
|
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
|
|
|
ColorMask RGB
|
|
|
|
|
Cull Off Lighting Off ZWrite Off
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SubShader {
|
|
|
|
|
Pass {
|
|
|
|
|
|
|
|
|
|
CGPROGRAM
|
|
|
|
|
#pragma vertex vert
|
|
|
|
|
#pragma fragment frag
|
|
|
|
|
#if ENVIRO_SIMPLE_FOG
|
|
|
|
|
#pragma target 2.0
|
|
|
|
|
#else
|
|
|
|
|
#pragma target 3.0
|
|
|
|
|
#endif
|
|
|
|
|
#pragma multi_compile_particles
|
|
|
|
|
#pragma multi_compile_fog
|
|
|
|
|
#pragma multi_compile __ ENVIRO_SIMPLE_FOG
|
|
|
|
|
#pragma multi_compile __ ENVIROVOLUMELIGHT
|
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
|
|
|
|
|
|
#if ENVIRO_SIMPLE_FOG
|
|
|
|
|
uniform float3 _SunDir;
|
|
|
|
|
uniform half4 _EnviroSkyFog;
|
|
|
|
|
#else
|
2026-05-19 15:29:54 +02:00
|
|
|
#include "./EnviroFogCore.cginc"
|
2026-05-07 10:14:44 +02:00
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
uniform sampler2D _MainTex;
|
|
|
|
|
uniform fixed4 _CloudsColor;
|
|
|
|
|
|
|
|
|
|
struct appdata_t {
|
|
|
|
|
float4 vertex : POSITION;
|
|
|
|
|
fixed4 color : COLOR;
|
|
|
|
|
float2 texcoord : TEXCOORD0;
|
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct v2f {
|
|
|
|
|
float4 vertex : SV_POSITION;
|
|
|
|
|
fixed4 color : COLOR;
|
|
|
|
|
float2 texcoord : TEXCOORD0;
|
|
|
|
|
UNITY_FOG_COORDS(1)
|
|
|
|
|
float3 posWorld : TEXCOORD2;
|
|
|
|
|
float4 uv : TEXCOORD3;
|
|
|
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
float4 _MainTex_ST;
|
|
|
|
|
|
|
|
|
|
v2f vert (appdata_t v)
|
|
|
|
|
{
|
|
|
|
|
v2f o;
|
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v); //Insert
|
|
|
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o); //Insert
|
|
|
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); //Ins
|
|
|
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
|
|
|
o.posWorld = mul(unity_ObjectToWorld, v.vertex);
|
|
|
|
|
o.color = v.color;
|
|
|
|
|
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
|
|
|
|
|
o.uv = ComputeScreenPos(o.vertex);
|
|
|
|
|
UNITY_TRANSFER_FOG(o,o.vertex);
|
|
|
|
|
return o;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fixed4 TransparentParticleCloudsFog(fixed4 clr, float3 wPos, float2 uv)
|
|
|
|
|
{
|
|
|
|
|
float3 wsDir = wPos - _WorldSpaceCameraPos;
|
|
|
|
|
|
|
|
|
|
float f = saturate((_EnviroSkyFog.x * (dot(normalize(wPos - _WorldSpaceCameraPos.xyz), float3(0, 1, 0)))) +_EnviroSkyFog.z);
|
|
|
|
|
f = pow(f, _EnviroSkyFog.y);
|
|
|
|
|
half fogFacSky = (clamp(f, 0, 1));
|
|
|
|
|
|
|
|
|
|
fixed4 fogClr = fixed4(0, 0, 0, 0);
|
|
|
|
|
fixed4 final = fixed4(0, 0, 0, 0);
|
|
|
|
|
|
|
|
|
|
#if ENVIRO_SIMPLE_FOG
|
|
|
|
|
fogClr = unity_FogColor * 2;
|
|
|
|
|
final = lerp(fogClr, clr, fogFacSky);
|
|
|
|
|
#else
|
|
|
|
|
float2 sunDir;
|
|
|
|
|
sunDir.x = saturate(_SunDir.y + 0.25);
|
|
|
|
|
sunDir.y = saturate(clamp(1.0 - _SunDir.y, 0.0, 0.5));
|
|
|
|
|
fogClr = ComputeScattering(normalize(wsDir), sunDir);
|
|
|
|
|
|
|
|
|
|
#if ENVIROVOLUMELIGHT
|
|
|
|
|
|
|
|
|
|
#if UNITY_SINGLE_PASS_STEREO
|
|
|
|
|
float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex];
|
|
|
|
|
uv = (uv - scaleOffset.zw) / scaleOffset.xy;
|
|
|
|
|
#endif
|
|
|
|
|
float4 volumeLighting = tex2D(_EnviroVolumeLightingTex, UnityStereoTransformScreenSpaceTex(uv));
|
|
|
|
|
volumeLighting *= _EnviroParams.x;
|
|
|
|
|
final = lerp(lerp(fogClr, fogClr + volumeLighting, _EnviroVolumeDensity), lerp(clr, clr + volumeLighting, _EnviroVolumeDensity), fogFacSky);
|
|
|
|
|
#else
|
|
|
|
|
final = lerp(fogClr, clr, fogFacSky);
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
return final;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
|
|
|
{
|
|
|
|
|
fixed4 col = 2.0f * i.color * tex2D(_MainTex, i.texcoord) * _CloudsColor;
|
|
|
|
|
UNITY_APPLY_FOG(i.fogCoord, col);
|
|
|
|
|
float3 wsDir = normalize(i.posWorld.xyz -_WorldSpaceCameraPos);
|
|
|
|
|
float4 fog = TransparentParticleCloudsFog(col, i.posWorld,i.uv.xy / i.uv.w);
|
|
|
|
|
//float alpha = clamp(col.a * clamp(wsDir.y*1.5, 0, 1),0,1);
|
|
|
|
|
//if(wsDir.y + _WorldSpaceCameraPos.y < _WorldSpaceCameraPos.y)
|
|
|
|
|
//alpha = col.a;
|
|
|
|
|
return float4(fog.rgb, clamp(col.a * clamp(wsDir.y*1.5, 0, 1),0,1));
|
|
|
|
|
}
|
|
|
|
|
ENDCG
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|