ToriaAssets/Sources/Shaders/TransparentShader.shader

55 lines
782 B
Plaintext
Raw Normal View History

2026-05-07 10:14:44 +02:00
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "TransparentShader"
{
Properties
{
_Color("Color Tint", Color) = (1,1,1,1)
}
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off
ZTest Off
Blend SrcAlpha OneMinusSrcAlpha
ZWrite On
Cull Back
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float4 _Color;
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
half4 frag (v2f i) : COLOR
{
return _Color;
}
ENDCG
}
}
}