67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
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using UnityEngine;
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using System.Collections;
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namespace Wing.Utils
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{
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public class FreeCamera : MonoBehaviour
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{
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//for rotate
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private float m_deltX = 0f;
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private float m_deltY = 0f;
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//for zoom
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private float m_distance = 10f;
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private float m_mSpeed = 5f;
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void Start()
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{
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//GetComponent<Camera>().transform.localPosition = new Vector3(0, m_distance, 0);
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}
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void Update()
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{
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//鼠标右键点下控制相机旋转;
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if (Input.GetMouseButton(1))
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{
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m_deltX += Input.GetAxis("Mouse X") * m_mSpeed;
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m_deltY -= Input.GetAxis("Mouse Y") * m_mSpeed;
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m_deltX = ClampAngle(m_deltX, -360, 360);
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m_deltY = ClampAngle(m_deltY, -70, 70);
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GetComponent<Camera>().transform.rotation = Quaternion.Euler(m_deltY, m_deltX, 0);
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}
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//鼠标中键点下场景缩放;
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if (Input.GetAxis("Mouse ScrollWheel") != 0)
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{
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//自由缩放方式;
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m_distance = Input.GetAxis("Mouse ScrollWheel") * 10f;
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GetComponent<Camera>().transform.localPosition = GetComponent<Camera>().transform.position + GetComponent<Camera>().transform.forward * m_distance;
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}
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//鼠标点击场景移动;
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if (Input.GetMouseButton(2))
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{
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var dx = -Input.GetAxis("Mouse X") * m_mSpeed * 0.1f;
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var dy = -Input.GetAxis("Mouse Y") * m_mSpeed * 0.1f;
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GetComponent<Camera>().transform.Translate(new Vector3(dx, dy));
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}
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//相机复位远点;
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if (Input.GetKey(KeyCode.Space))
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{
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m_distance = 10.0f;
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GetComponent<Camera>().transform.localPosition = new Vector3(0, m_distance, 0);
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}
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}
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//规划角度;
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float ClampAngle(float angle, float minAngle, float maxAgnle)
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{
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if (angle <= -360)
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angle += 360;
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if (angle >= 360)
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angle -= 360;
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return Mathf.Clamp(angle, minAngle, maxAgnle);
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}
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}
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}
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