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2026-05-06 15:07:56 +02:00
using UnityEngine;
using UnityEditor;
using System.Collections;
public static class CreatePrefabs
{
[MenuItem("Tools/Create Prefabs from Selection")]
static void CreatePrefabsFromSelection()
{
if (Selection.transforms.Length == 0)
{
Debug.LogWarning("Please make a selection first.");
return;
}
string savePath = GetSavePath();
if (!string.IsNullOrEmpty(savePath))
{
savePath = savePath.Remove(0, savePath.IndexOf("Assets")) + "/";
foreach (Transform trans in Selection.transforms)
{
PrefabUtility.CreatePrefab(savePath + trans.name + ".prefab", trans.gameObject);
}
AssetDatabase.Refresh();
}
}
private static string GetSavePath()
{
return EditorUtility.SaveFolderPanel("Prefabs directory", "assets", "");
}
}