69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
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using System.Collections;
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using UnityEngine;
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namespace DuloGames.UI.Tweens
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{
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// Tween runner, executes the given tween.
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// The coroutine will live within the given
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// behaviour container.
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internal class TweenRunner<T> where T : struct, ITweenValue
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{
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protected MonoBehaviour m_CoroutineContainer;
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protected IEnumerator m_Tween;
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// utility function for starting the tween
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private static IEnumerator Start(T tweenInfo)
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{
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if (!tweenInfo.ValidTarget())
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yield break;
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float elapsedTime = 0.0f;
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while (elapsedTime < tweenInfo.duration)
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{
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elapsedTime += (tweenInfo.ignoreTimeScale ? Time.unscaledDeltaTime : Time.deltaTime);
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float percentage = TweenEasingHandler.Apply(tweenInfo.easing, elapsedTime, 0.0f, 1.0f, tweenInfo.duration);
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tweenInfo.TweenValue(percentage);
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yield return null;
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}
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tweenInfo.TweenValue(1.0f);
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tweenInfo.Finished();
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}
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public void Init(MonoBehaviour coroutineContainer)
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{
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this.m_CoroutineContainer = coroutineContainer;
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}
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public void StartTween(T info)
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{
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if (this.m_CoroutineContainer == null)
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{
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Debug.LogWarning ("Coroutine container not configured... did you forget to call Init?");
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return;
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}
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this.StopTween();
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if (!this.m_CoroutineContainer.gameObject.activeInHierarchy)
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{
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info.TweenValue(1.0f);
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return;
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}
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this.m_Tween = Start (info);
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this.m_CoroutineContainer.StartCoroutine (this.m_Tween);
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}
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public void StopTween()
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{
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if (this.m_Tween != null)
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{
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this.m_CoroutineContainer.StopCoroutine(this.m_Tween);
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this.m_Tween = null;
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}
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}
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}
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}
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