46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Wing.Utils
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{
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public static class UtilsExt
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{
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public static int ToInt(this string s)
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{
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int ret = 0;
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int.TryParse(s, out ret);
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return ret;
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}
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public static float ToFloat(this string s)
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{
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float ret = 0;
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float.TryParse(s, out ret);
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return ret;
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}
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public static Color32 Encode2Color32(this int value,bool renderBack = true)
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{
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Color32 c = new Color32();
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c.r = (byte)((value & 0x000000FF) >> 0);
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c.g = (byte)((value & 0x0000FF00) >> 8);
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c.b = (byte)((value & 0x00FF0000) >> 16);
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c.a = (byte)(renderBack ? 0xFF : 0);
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return c;
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}
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public static int Encode2Int(this Color32 value)
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{
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int r = value.r << 0;
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int g = value.g << 8;
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int b = value.b << 16;
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return r | g | b;
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}
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}
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}
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