Change invisible mat to be truly invisible

This commit is contained in:
Lucien
2026-08-25 11:37:13 +02:00
parent 23a0077f92
commit 196830af3b
+15 -18
View File
@@ -25,27 +25,24 @@ Material:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _ALPHATEST_ON
- _ENVIRONMENTREFLECTIONS_OFF
- _RECEIVE_SHADOWS_OFF
- _SPECULARHIGHLIGHTS_OFF
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
m_CustomRenderQueue: 2450
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
RenderType: TransparentCutout
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: d8d6c22caebee1c4ead20ab7be6ac44b, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
@@ -69,7 +66,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: d8d6c22caebee1c4ead20ab7be6ac44b, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -102,19 +99,19 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _AlphaClip: 1
- _AlphaToMask: 1
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0
- _Cutoff: 1
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 0
- _GlossMapScale: 0
- _Glossiness: 0
@@ -129,12 +126,12 @@ Material:
- _SpecularHighlights: 0
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 0, b: 0, a: 1}
- _BaseColor: {r: 1, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []