Umbra with stage
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Blend One Zero
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#pragma vertex Vertex
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#pragma fragment Fragment
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#pragma target 2.0
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile_fragment _ _SHADOWS_SOFT
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#pragma multi_compile_fragment _ _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
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TEXTURE2D(_BaseMap);
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SAMPLER(sampler_BaseMap);
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float4 _BaseMap_ST;
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float4 _BaseColor;
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CBUFFER_END
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struct Attributes
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return output;
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half4 Fragment(Varyings input) : SV_Target
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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ENDHLSL
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Reference in New Issue
Block a user