From 23a0077f925a96467e33fd2acb379ec604feea9b Mon Sep 17 00:00:00 2001 From: MatthieuBourdeau Date: Mon, 24 Aug 2026 20:50:45 +0200 Subject: [PATCH] Add a transparent red mat --- Sources/Materials/TransparentWall.mat | 104 +++++++++++++++++++++ Sources/Materials/TransparentWall.mat.meta | 8 ++ 2 files changed, 112 insertions(+) create mode 100644 Sources/Materials/TransparentWall.mat create mode 100644 Sources/Materials/TransparentWall.mat.meta diff --git a/Sources/Materials/TransparentWall.mat b/Sources/Materials/TransparentWall.mat new file mode 100644 index 00000000..558f4cc2 --- /dev/null +++ b/Sources/Materials/TransparentWall.mat @@ -0,0 +1,104 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: TransparentWall + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _RECEIVE_SHADOWS_OFF + - _SURFACE_TYPE_TRANSPARENT + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + disabledShaderPasses: + - DepthOnly + - SHADOWCASTER + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 0 + - _BumpScale: 1 + - _Cull: 2 + - _Cutoff: 0.5 + - _DstBlend: 10 + - _DstBlendAlpha: 10 + - _GlossinessSource: 0 + - _QueueOffset: 0 + - _ReceiveShadows: 0 + - _Shininess: 0 + - _Smoothness: 0.5 + - _SmoothnessSource: 1 + - _SpecSource: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 5 + - _SrcBlendAlpha: 1 + - _Surface: 1 + - _ZWrite: 0 + m_Colors: + - _BaseColor: {r: 0.6320754, g: 0.062611245, b: 0.062611245, a: 0.49019608} + - _Color: {r: 0.6320754, g: 0.06261122, b: 0.06261122, a: 0.49019608} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} + m_BuildTextureStacks: [] +--- !u!114 &9176550511770445851 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 7 diff --git a/Sources/Materials/TransparentWall.mat.meta b/Sources/Materials/TransparentWall.mat.meta new file mode 100644 index 00000000..d762d1bf --- /dev/null +++ b/Sources/Materials/TransparentWall.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f174f2239eff9d5418e3f3a25a4f8330 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: