Add a wind fx for foliage shaders
This commit is contained in:
@@ -72,7 +72,12 @@ Material:
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _ShouldHide: 0
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- _ShouldHide: 0
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- _Smoothness: 0
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- _Smoothness: 0
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- _WindScale: 3.5
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- _WindSpeed: 0.3
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- _WindSpread: 0
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- _WindStrength: 0.03
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m_Colors:
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m_Colors:
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _Tint: {r: 0.8773585, g: 0.8773585, b: 0.8773585, a: 1}
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- _WindSpread: {r: 0.15, g: 0.1, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@@ -72,7 +72,12 @@ Material:
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _ShouldHide: 0
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- _ShouldHide: 0
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- _Smoothness: 0
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- _Smoothness: 0
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- _WindScale: 3.5
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- _WindSpeed: 0.3
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- _WindSpread: 0
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- _WindStrength: 0.03
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m_Colors:
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m_Colors:
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _WindSpread: {r: 0.15, g: 0.1, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@@ -72,7 +72,12 @@ Material:
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _ShouldHide: 0
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- _ShouldHide: 0
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- _Smoothness: 0
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- _Smoothness: 0
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- _WindScale: 3.5
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- _WindSpeed: 0.3
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- _WindSpread: 0
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- _WindStrength: 0.03
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m_Colors:
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m_Colors:
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _WindSpread: {r: 0.15, g: 0.1, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@@ -72,7 +72,12 @@ Material:
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _ShouldHide: 0
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- _ShouldHide: 0
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- _Smoothness: 0
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- _Smoothness: 0
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- _WindScale: 3.5
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- _WindSpeed: 0.3
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- _WindSpread: 0
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- _WindStrength: 0.03
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m_Colors:
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m_Colors:
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _WindSpread: {r: 0.15, g: 0.1, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@@ -72,7 +72,12 @@ Material:
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _ShouldHide: 0
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- _ShouldHide: 0
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- _Smoothness: 0
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- _Smoothness: 0
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- _WindScale: 3.5
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- _WindSpeed: 0.3
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- _WindSpread: 0
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- _WindStrength: 0.03
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m_Colors:
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m_Colors:
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _WindSpread: {r: 0.15, g: 0.1, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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File diff suppressed because it is too large
Load Diff
@@ -72,7 +72,12 @@ Material:
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _ShouldHide: 0
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- _ShouldHide: 0
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- _Smoothness: 0
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- _Smoothness: 0
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- _WindScale: 3.5
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- _WindSpeed: 0.3
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- _WindSpread: 0
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- _WindStrength: 0.03
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m_Colors:
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m_Colors:
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _WindSpread: {r: 0.15, g: 0.1, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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