Asset renamer kill my work
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@@ -12,12 +12,11 @@ Material:
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _EMISSION
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- _GLOSSINESS_FROM_BASE_ALPHA
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- _NORMALMAP
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- _SPECULAR_COLOR
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m_InvalidKeywords: []
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m_LightmapFlags: 1
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@@ -63,25 +62,29 @@ Material:
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m_Ints: []
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m_Floats:
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpScale: 1
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- _Cull: 2
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- _Cutoff: 0.5
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _GlossinessSource: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Shininess: 0.078125
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- _Smoothness: 0.078125
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- _Smoothness: 0.358
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- _SmoothnessSource: 1
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- _SpecSource: 0
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- _SpecularHighlights: 0
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 0.078125}
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- _Color: {r: 1, g: 1, b: 1, a: 0.078125}
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- _BaseColor: {r: 0.3490566, g: 0.3050632, b: 0.28813633, a: 0.358}
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- _Color: {r: 0.34905657, g: 0.30506316, b: 0.2881363, a: 0.358}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_BuildTextureStacks: []
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