From 3cd1ca53fdb5cdef11122580b9760adb225af788 Mon Sep 17 00:00:00 2001 From: Lucien Date: Mon, 3 Aug 2026 15:28:37 +0200 Subject: [PATCH] Tweak the tree hiding shader --- .../CocaTrees/CocaTreesFoliage.shadergraph | 2 +- Sources/CocaTrees/CocaTreesTrunk.shadergraph | 4416 +++++++++++++++++ .../CocaTrees/CocaTreesTrunk.shadergraph.meta | 10 + .../CocaTrees/Scripts/DefaultDitherFade.asset | 17 + .../Scripts/DefaultDitherFade.asset.meta | 8 + .../{LeavesHidingDither.cs => DitherFade.cs} | 46 +- Sources/CocaTrees/Scripts/DitherFade.cs.meta | 12 + .../CocaTrees/Scripts/DitherFadeSettings.cs | 18 + ...her.cs.meta => DitherFadeSettings.cs.meta} | 2 +- .../chestnut/Chestnut_05_Cut_TestFade.prefab | 104 +- .../{ => chestnut}/Chestnut_bark_Hideable.mat | 0 .../Chestnut_bark_Hideable.mat.meta | 0 .../Chestnut_leaves_Hideable.mat | 0 .../Chestnut_leaves_Hideable.mat.meta | 0 .../chestnut/Chestnut_trunk_Hideable.mat | 77 + .../chestnut/Chestnut_trunk_Hideable.mat.meta | 8 + .../CocaTrees/chestnut/chestnut_05_cut.fbx | 4 +- 17 files changed, 4694 insertions(+), 30 deletions(-) create mode 100644 Sources/CocaTrees/CocaTreesTrunk.shadergraph create mode 100644 Sources/CocaTrees/CocaTreesTrunk.shadergraph.meta create mode 100644 Sources/CocaTrees/Scripts/DefaultDitherFade.asset create mode 100644 Sources/CocaTrees/Scripts/DefaultDitherFade.asset.meta rename Sources/CocaTrees/Scripts/{LeavesHidingDither.cs => DitherFade.cs} (61%) create mode 100644 Sources/CocaTrees/Scripts/DitherFade.cs.meta create mode 100644 Sources/CocaTrees/Scripts/DitherFadeSettings.cs rename Sources/CocaTrees/Scripts/{LeavesHidingDither.cs.meta => DitherFadeSettings.cs.meta} (83%) rename Sources/CocaTrees/{ => chestnut}/Chestnut_bark_Hideable.mat (100%) rename Sources/CocaTrees/{ => chestnut}/Chestnut_bark_Hideable.mat.meta (100%) rename Sources/CocaTrees/{ => chestnut}/Chestnut_leaves_Hideable.mat (100%) rename Sources/CocaTrees/{ => chestnut}/Chestnut_leaves_Hideable.mat.meta (100%) 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-18,38 +22,44 @@ namespace Toria.Game void Start() { - treeMaterials = new List(); + fadeMaterials = new List(); - foreach (Renderer renderer in GetComponentsInChildren()) + foreach (Renderer renderer in targetRenderers) { - MakeShadowClone(renderer); + if (makeShadowClones) + MakeShadowClone(renderer); Material mat = Instantiate(renderer.sharedMaterial); - renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; renderer.sharedMaterial = mat; - treeMaterials.Add(mat); + fadeMaterials.Add(mat); } } void MakeShadowClone(Renderer renderer) { - GameObject shadowClone = Instantiate(renderer.gameObject); + if (!renderer.TryGetComponent(out MeshFilter filter)) + return; - for (int i = shadowClone.transform.childCount - 1; i >= 0; i--) - Destroy(shadowClone.transform.GetChild(i).gameObject); + GameObject shadowClone = new GameObject("Shadow clone"); - shadowClone.name = "Shadow clone"; shadowClone.transform.SetParent(renderer.transform); shadowClone.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity); shadowClone.transform.localScale = Vector3.one; + MeshRenderer shadowRenderer = shadowClone.AddComponent(); + MeshFilter shadowFilter = shadowClone.AddComponent(); + + shadowRenderer.sharedMaterial = renderer.sharedMaterial; + shadowRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly; + + shadowFilter.sharedMesh = filter.sharedMesh; + foreach (Component comp in shadowClone.GetComponents()) { if (comp is not MeshRenderer && comp is not MeshFilter && comp is not Transform) Destroy(comp); } - - shadowClone.GetComponent().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly; + renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; } void Update() @@ -59,10 +69,14 @@ namespace Toria.Game if (shouldHide) { - Vector2 viewPortPoint = camera.WorldToViewportPoint(player.transform.position); + Vector2 viewPortPoint = camera.WorldToViewportPoint(player.transform.position + Vector3.up * settings.verticalOffset); + float hideRadius = settings.GetHideRadius(player.transform, camera.transform); - foreach (Material mat in treeMaterials) + foreach (Material mat in fadeMaterials) + { mat.SetVector("_PlayerPosition", viewPortPoint); + mat.SetFloat("_HideRadius", hideRadius); + } } if (!camera) @@ -98,7 +112,7 @@ namespace Toria.Game shouldHide = enabled; - foreach (Material mat in treeMaterials) + foreach (Material mat in fadeMaterials) mat.SetFloat("_ShouldHide", enabled ? 1 : 0); } } diff --git a/Sources/CocaTrees/Scripts/DitherFade.cs.meta b/Sources/CocaTrees/Scripts/DitherFade.cs.meta new file mode 100644 index 00000000..7a22d2b3 --- /dev/null +++ b/Sources/CocaTrees/Scripts/DitherFade.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2dcaa5393f14a8846841c6152807c45c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - settings: {fileID: 11400000, guid: 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