From 5a2a0350e28711c2b051ab8285a02649095b6fac Mon Sep 17 00:00:00 2001 From: DraiRuben <118186514+DraiRuben@users.noreply.github.com> Date: Fri, 22 May 2026 15:56:53 +0200 Subject: [PATCH] Fixed inspectable not working for SkinnedMeshRenderers --- .../StackingTools/Scripts/StackUtility.cs | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/Imports/InnerDriveStudios/StackingTools/Scripts/StackUtility.cs b/Imports/InnerDriveStudios/StackingTools/Scripts/StackUtility.cs index 4afeb6eb..5c3b6777 100644 --- a/Imports/InnerDriveStudios/StackingTools/Scripts/StackUtility.cs +++ b/Imports/InnerDriveStudios/StackingTools/Scripts/StackUtility.cs @@ -190,23 +190,22 @@ public class StackUtility { { if (pGameObject == null) return null; - MeshRenderer[] meshRenderers = pGameObject.GetComponentsInChildren(); + Renderer[] renderers = pGameObject.GetComponentsInChildren(); - if (meshRenderers.Length > 0) + if (renderers.Length > 0) { - Bounds bounds = meshRenderers[0].bounds; + Bounds bounds = renderers[0].bounds; - for (int i = 1; i < meshRenderers.Length; i++) + for (int i = 1; i < renderers.Length; i++) { - bounds.Encapsulate(meshRenderers[i].bounds); + bounds.Encapsulate(renderers[i].bounds); } return bounds; - } else - { - return null; } + + return null; } }