Tweak tree shaders to add depth and variation to foliage

This commit is contained in:
Lucien
2026-08-10 13:42:47 +02:00
parent 2027105d82
commit 6a6004b3c8
33 changed files with 8828 additions and 236 deletions
@@ -28,8 +28,12 @@ Material:
m_Texture: {fileID: 2800000, guid: 3e1f309d933f81742bd5c6bf02e12663, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 2800000, guid: 030f9a1eb99da114595e15b4bdc8416b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 61c6cd90a058cc548bf87159fe6932cb, type: 3}
m_Texture: {fileID: 2800000, guid: cfb5ba34323191b4bac3d698e8dffa1f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_caf4b53b3d8d4bb9ba908e00160c7c78_Texture_1_Texture2D:
@@ -50,16 +54,19 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AO_Apply: 0.221
- _AO_Power: 1.78
- _AO_Strength: 1.08
- _HideRadius: 0.3
- _Metallic: 0
- _NormalStrength: 1
- _QueueControl: 0
- _QueueOffset: 0
- _ShouldHide: 0
- _Smoothness: 0
- _Smoothness: 0.11
m_Colors:
- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
- _Tint: {r: 0.90588236, g: 0.83137256, b: 0.83137256, a: 1}
- _Tint: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
--- !u!114 &3103991028694557381
MonoBehaviour: