Tweak tree shaders to add depth and variation to foliage
This commit is contained in:
@@ -28,6 +28,10 @@ Material:
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m_Texture: {fileID: 2800000, guid: 85c9e616726eca54f88084847b8fa20f, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskMap:
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m_Texture: {fileID: 2800000, guid: 030f9a1eb99da114595e15b4bdc8416b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _NormalMap:
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m_Texture: {fileID: 2800000, guid: 28997693191da8344b1801ceeb5634fa, type: 3}
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m_Scale: {x: 1, y: 1}
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@@ -50,16 +54,19 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AO_Apply: 0.221
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- _AO_Power: 1.78
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- _AO_Strength: 1.08
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- _HideRadius: 0.3
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- _Metallic: 0
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- _NormalStrength: 1
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- _QueueControl: 0
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- _QueueOffset: 0
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- _ShouldHide: 0
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- _Smoothness: 0
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- _Smoothness: 0.11
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m_Colors:
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _Tint: {r: 0.90588236, g: 0.83137256, b: 0.83137256, a: 1}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &3103991028694557381
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MonoBehaviour:
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@@ -41,6 +41,10 @@ Material:
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m_Texture: {fileID: 2800000, guid: 0a015aeb474c8ee40b842d36b3d0534d, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskMap:
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m_Texture: {fileID: 2800000, guid: 48ed93ca43658dd479fd0e8bdc85c438, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _NormalMap:
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m_Texture: {fileID: 2800000, guid: d7db3fffc861a5244ad0dc55d08473c6, type: 3}
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m_Scale: {x: 1, y: 1}
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@@ -63,20 +67,26 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AO_Apply: 0.346
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- _AO_Power: 0.66
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- _AO_strength: 1.16
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- _ClipThreshold: 0.1
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- _GeometryAdapt: -0.07
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- _HideRadius: 0.4
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- _Metallic: 0
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- _NormalStrength: 1.17
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- _Metallic: 0.21
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- _NoiseColorScale: 1.6
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- _NormalStrength: 2
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- _QueueControl: 0
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- _QueueOffset: 0
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- _ShouldHide: 0
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- _Smoothness: 0
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- _Smoothness: 0.55
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- _WindScale: 3.5
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- _WindSpeed: 0.3
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- _WindSpread: 0
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- _WindStrength: 0.03
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m_Colors:
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- _DryColor: {r: 0.7264151, g: 0.63289124, b: 0.38719293, a: 1}
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- _HeatlhyColor: {r: 0.9433962, g: 0.9433962, b: 0.9433962, a: 1}
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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- _WindSpread: {r: 0.15, g: 0.1, b: 0, a: 0}
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@@ -28,6 +28,10 @@ Material:
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m_Texture: {fileID: 2800000, guid: 85c9e616726eca54f88084847b8fa20f, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskMap:
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m_Texture: {fileID: 2800000, guid: 030f9a1eb99da114595e15b4bdc8416b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _NormalMap:
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m_Texture: {fileID: 2800000, guid: 28997693191da8344b1801ceeb5634fa, type: 3}
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m_Scale: {x: 1, y: 1}
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@@ -50,17 +54,20 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AO_Apply: 0.221
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- _AO_Power: 1.78
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- _AO_Strength: 1.08
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- _HeightMultiplier: 0.06
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- _HideRadius: 0.3
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- _Metallic: 0
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- _NormalStrength: 1
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- _NormalStrength: 2.71
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- _QueueControl: 0
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- _QueueOffset: 0
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- _ShouldHide: 0
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- _Smoothness: 0
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- _Smoothness: 0.11
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m_Colors:
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- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
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- _Tint: {r: 0.90588236, g: 0.83137256, b: 0.83137256, a: 1}
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- _Tint: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &3103991028694557381
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MonoBehaviour:
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