Tweak tree shaders to add depth and variation to foliage
This commit is contained in:
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- _AO_strength: 1.16
|
||||||
- _ClipThreshold: 0.1
|
- _ClipThreshold: 0.1
|
||||||
- _GeometryAdapt: -0.07
|
- _GeometryAdapt: -0.07
|
||||||
- _HideRadius: 0.4
|
- _HideRadius: 0.4
|
||||||
- _Metallic: 0
|
- _Metallic: 0.21
|
||||||
- _NormalStrength: 1.17
|
- _NoiseColorScale: 0.7
|
||||||
|
- _NormalStrength: 2
|
||||||
- _QueueControl: 0
|
- _QueueControl: 0
|
||||||
- _QueueOffset: 0
|
- _QueueOffset: 0
|
||||||
- _ShouldHide: 0
|
- _ShouldHide: 0
|
||||||
- _Smoothness: 0
|
- _Smoothness: 0.55
|
||||||
- _WindScale: 3.5
|
- _WindScale: 3.5
|
||||||
- _WindSpeed: 0.3
|
- _WindSpeed: 0.3
|
||||||
- _WindSpread: 0
|
- _WindSpread: 0
|
||||||
- _WindStrength: 0.03
|
- _WindStrength: 0.03
|
||||||
m_Colors:
|
m_Colors:
|
||||||
|
- _DryColor: {r: 0.6886792, g: 0.6825545, b: 0.6464489, a: 1}
|
||||||
|
- _HeatlhyColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
|
- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _Tint: {r: 1, g: 1, b: 1, a: 1}
|
- _Tint: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _WindSpread: {r: 0.15, g: 0.1, b: 0, a: 0}
|
- _WindSpread: {r: 0.15, g: 0.1, b: 0, a: 0}
|
||||||
|
|||||||
@@ -28,6 +28,10 @@ Material:
|
|||||||
m_Texture: {fileID: 2800000, guid: dad6befa52e5c76418f231f1a631792a, type: 3}
|
m_Texture: {fileID: 2800000, guid: dad6befa52e5c76418f231f1a631792a, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MaskMap:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 030f9a1eb99da114595e15b4bdc8416b, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
- _NormalMap:
|
- _NormalMap:
|
||||||
m_Texture: {fileID: 2800000, guid: e6f7757b223f60e49a7a5e9b1485a675, type: 3}
|
m_Texture: {fileID: 2800000, guid: e6f7757b223f60e49a7a5e9b1485a675, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
@@ -50,17 +54,20 @@ Material:
|
|||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
|
- _AO_Apply: 0
|
||||||
|
- _AO_Power: 1.78
|
||||||
|
- _AO_Strength: 1.08
|
||||||
- _HeightMultiplier: 0.06
|
- _HeightMultiplier: 0.06
|
||||||
- _HideRadius: 0.3
|
- _HideRadius: 0.3
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _NormalStrength: 1
|
- _NormalStrength: 2.71
|
||||||
- _QueueControl: 0
|
- _QueueControl: 0
|
||||||
- _QueueOffset: 0
|
- _QueueOffset: 0
|
||||||
- _ShouldHide: 0
|
- _ShouldHide: 0
|
||||||
- _Smoothness: 0
|
- _Smoothness: 0.11
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
|
- _PlayerPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _Tint: {r: 0.90588236, g: 0.83137256, b: 0.83137256, a: 1}
|
- _Tint: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
--- !u!114 &3103991028694557381
|
--- !u!114 &3103991028694557381
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|||||||
Reference in New Issue
Block a user