Fix a bunch of shaders
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@@ -53,7 +53,7 @@ CBUFFER_START(AtgGrass)
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float4 _AtgGrassFadeProps;
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float4 _AtgGrassShadowFadeProps;
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CBUFFER_END
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#include "../Includes/GrassInstancedIndirect_Vertex.cginc"
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#include "./GrassInstancedIndirect_Vertex.cginc"
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#if SHADER_TARGET >= 45
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StructuredBuffer<float4x4> GrassMatrixBuffer;
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@@ -146,7 +146,7 @@ CBUFFER_START(AtgGrass)
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float4 _AtgGrassFadeProps;
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float4 _AtgGrassShadowFadeProps;
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CBUFFER_END
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#include "../Includes/GrassInstancedIndirect_Vertex.cginc"
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#include "./GrassInstancedIndirect_Vertex.cginc"
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#if SHADER_TARGET >= 45
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StructuredBuffer<float4x4> GrassMatrixBuffer;
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@@ -225,7 +225,7 @@ CGPROGRAM
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#define DEPTHNORMAL
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#include "TerrainEngine.cginc"
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#include "../Includes/FoliageInstancedIndirect_Vertex.cginc"
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#include "./FoliageInstancedIndirect_Vertex.cginc"
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#if SHADER_TARGET >= 45
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StructuredBuffer<float4x4> GrassMatrixBuffer;
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