Fix a bunch of shaders

This commit is contained in:
Lucien
2026-05-19 15:33:18 +02:00
parent cd9df45d08
commit 7f8ffe9f28
252 changed files with 31016 additions and 583012 deletions
@@ -53,7 +53,7 @@ CBUFFER_START(AtgGrass)
float4 _AtgGrassFadeProps;
float4 _AtgGrassShadowFadeProps;
CBUFFER_END
#include "../Includes/GrassInstancedIndirect_Vertex.cginc"
#include "./GrassInstancedIndirect_Vertex.cginc"
#if SHADER_TARGET >= 45
StructuredBuffer<float4x4> GrassMatrixBuffer;
@@ -146,7 +146,7 @@ CBUFFER_START(AtgGrass)
float4 _AtgGrassFadeProps;
float4 _AtgGrassShadowFadeProps;
CBUFFER_END
#include "../Includes/GrassInstancedIndirect_Vertex.cginc"
#include "./GrassInstancedIndirect_Vertex.cginc"
#if SHADER_TARGET >= 45
StructuredBuffer<float4x4> GrassMatrixBuffer;
@@ -225,7 +225,7 @@ CGPROGRAM
#define DEPTHNORMAL
#include "TerrainEngine.cginc"
#include "../Includes/FoliageInstancedIndirect_Vertex.cginc"
#include "./FoliageInstancedIndirect_Vertex.cginc"
#if SHADER_TARGET >= 45
StructuredBuffer<float4x4> GrassMatrixBuffer;