Fix a bunch of shaders
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@@ -37,7 +37,7 @@ Shader "Hidden/EnviroDistanceBlur"
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ZTest Always Cull Off ZWrite Off
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CGPROGRAM
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#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
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#include "../Core/EnviroBlurCore.cginc"
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#include "./EnviroBlurCore.cginc"
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#pragma vertex vert
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#pragma fragment frag_prefilter
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#pragma target 3.0
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@@ -50,7 +50,7 @@ Shader "Hidden/EnviroDistanceBlur"
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CGPROGRAM
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#define ANTI_FLICKER 1
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#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
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#include "../Core/EnviroBlurCore.cginc"
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#include "./EnviroBlurCore.cginc"
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#pragma vertex vert
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#pragma fragment frag_prefilter
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#pragma target 3.0
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@@ -61,7 +61,7 @@ Shader "Hidden/EnviroDistanceBlur"
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{
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ZTest Always Cull Off ZWrite Off
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CGPROGRAM
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#include "../Core/EnviroBlurCore.cginc"
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#include "./EnviroBlurCore.cginc"
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#pragma vertex vert
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#pragma fragment frag_downsample1
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#pragma target 3.0
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@@ -73,7 +73,7 @@ Shader "Hidden/EnviroDistanceBlur"
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ZTest Always Cull Off ZWrite Off
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CGPROGRAM
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#define ANTI_FLICKER 1
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#include "../Core/EnviroBlurCore.cginc"
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#include "./EnviroBlurCore.cginc"
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#pragma vertex vert
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#pragma fragment frag_downsample1
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#pragma target 3.0
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@@ -84,7 +84,7 @@ Shader "Hidden/EnviroDistanceBlur"
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{
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ZTest Always Cull Off ZWrite Off
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CGPROGRAM
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#include "../Core/EnviroBlurCore.cginc"
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#include "./EnviroBlurCore.cginc"
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#pragma vertex vert
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#pragma fragment frag_downsample2
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#pragma target 3.0
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@@ -95,7 +95,7 @@ Shader "Hidden/EnviroDistanceBlur"
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{
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ZTest Always Cull Off ZWrite Off
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CGPROGRAM
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#include "../Core/EnviroBlurCore.cginc"
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#include "./EnviroBlurCore.cginc"
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#pragma vertex vert_multitex
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#pragma fragment frag_upsample
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#pragma target 3.0
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@@ -107,7 +107,7 @@ Shader "Hidden/EnviroDistanceBlur"
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ZTest Always Cull Off ZWrite Off
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CGPROGRAM
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#define HIGH_QUALITY 1
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#include "../Core/EnviroBlurCore.cginc"
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#include "./EnviroBlurCore.cginc"
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#pragma vertex vert_multitex
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#pragma fragment frag_upsample
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#pragma target 3.0
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@@ -119,7 +119,7 @@ Shader "Hidden/EnviroDistanceBlur"
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ZTest Always Cull Off ZWrite Off
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CGPROGRAM
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#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
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#include "../Core/EnviroBlurCore.cginc"
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#include "./EnviroBlurCore.cginc"
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#pragma vertex vert_multitex
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#pragma fragment frag_upsample_final
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#pragma target 3.0
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@@ -132,7 +132,7 @@ Shader "Hidden/EnviroDistanceBlur"
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CGPROGRAM
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#define HIGH_QUALITY 1
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#pragma multi_compile _ UNITY_COLORSPACE_GAMMA
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#include "../Core/EnviroBlurCore.cginc"
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#include "./EnviroBlurCore.cginc"
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#pragma vertex vert_multitex
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#pragma fragment frag_upsample_final
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#pragma target 3.0
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