Fix a bunch of shaders
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@@ -30,8 +30,8 @@ Shader "Enviro/Standard/EnviroFogRendering"
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// End: LuxWater
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#include "UnityCG.cginc"
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#include "../Core/EnviroVolumeLightCore.cginc"
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#include "../../../../Core/Resources/Shaders/Core/EnviroFogCore.cginc"
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#include "./EnviroVolumeLightCore.cginc"
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#include "./EnviroFogCore.cginc"
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//uniform sampler2D _MainTex;
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UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex);
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