Fix a bunch of shaders
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@@ -16,7 +16,7 @@ SubShader {
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#pragma multi_compile __ GLOBALSNOW_TERRAINMARKS
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#define GLOBALSNOW_ENABLE_SLOPE_CONTROL 1
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#define GLOBALSNOW_IS_TERRAIN 1
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#include "GlobalSnow.cginc"
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#include "./GlobalSnow.cginc"
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void vert (inout appdata_full v, out Input o) {
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UNITY_INITIALIZE_OUTPUT(Input,o);
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@@ -53,7 +53,7 @@ SubShader {
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#pragma multi_compile __ GLOBALSNOW_TERRAINMARKS
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#define GLOBALSNOW_ENABLE_SLOPE_CONTROL 1
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#define GLOBALSNOW_IS_TERRAIN 1
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#include "GlobalSnow.cginc"
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#include "./GlobalSnow.cginc"
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void surf (Input IN, inout SurfaceOutput o) {
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SetSnowCoverage(IN, o);
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@@ -71,7 +71,7 @@ SubShader {
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#pragma target 3.0
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile __ GLOBALSNOW_FLAT_SHADING
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#include "GlobalSnow.cginc"
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#include "./GlobalSnow.cginc"
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void surf (Input IN, inout SurfaceOutput o) {
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// Check alpha
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@@ -165,7 +165,7 @@ SubShader {
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#define GLOBALSNOW_MOVING_OBJECT
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#include "UnityCG.cginc"
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#include "TerrainEngine.cginc"
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#include "GlobalSnow.cginc"
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#include "./GlobalSnow.cginc"
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void vert (inout appdata_full v, out Input data) {
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UNITY_INITIALIZE_OUTPUT(Input, data);
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@@ -199,9 +199,9 @@ SubShader {
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#pragma multi_compile __ GLOBALSNOW_DISCARD_LEAVES
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#define ENABLE_WIND
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#include "GlobalSnowForwardOptions.cginc"
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#include "SpeedTree/SnowedSpeedTreeCommon.cginc"
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#include "SpeedTree/SnowedSpeedTree.cginc"
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#include "./GlobalSnowForwardOptions.cginc"
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#include "./SnowedSpeedTreeCommon.cginc"
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#include "./SnowedSpeedTree.cginc"
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void surf(Input IN, inout SurfaceOutput OUT) {
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#if GEOM_TYPE_LEAF && GLOBALSNOW_DISCARD_LEAVES
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@@ -231,7 +231,7 @@ Pass
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#pragma multi_compile __ GLOBALSNOW_DISCARD_LEAVES
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#pragma multi_compile_shadowcaster
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#define ENABLE_WIND
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#include "SpeedTree/SnowedSpeedTreeCommon.cginc"
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#include "./SnowedSpeedTreeCommon.cginc"
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struct v2f
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{
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@@ -288,8 +288,8 @@ SubShader {
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#pragma multi_compile __ LOD_FADE_CROSSFADE
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#pragma multi_compile __ BILLBOARD_FACE_CAMERA_POS
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#define ENABLE_WIND
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#include "SpeedTree/SnowedSpeedTreeBillboardCommon.cginc"
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#include "SpeedTree/SnowedSpeedTreeBillboard.cginc"
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#include "./SnowedSpeedTreeBillboardCommon.cginc"
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#include "./SnowedSpeedTreeBillboard.cginc"
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void surf(Input IN, inout SurfaceOutput OUT)
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{
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@@ -312,9 +312,9 @@ CGPROGRAM
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#pragma surface surf Lambert vertex:WavingGrassVert keepalpha exclude_path:deferred exclude_path:prepass nometa
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#pragma target 3.0
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "GlobalSnowForwardOptions.cginc"
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#include "./GlobalSnowForwardOptions.cginc"
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#include "TerrainEngine.cginc"
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#include "Nature/SnowedGrass.cginc"
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#include "./SnowedGrass.cginc"
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sampler2D _MainTex;
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fixed _Cutoff;
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@@ -376,10 +376,10 @@ CGPROGRAM
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#pragma surface surf Lambert vertex:WavingGrassBillboardVert nolightmap keepalpha exclude_path:deferred exclude_path:prepass nometa noforwardadd
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#pragma target 3.0
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "GlobalSnowForwardOptions.cginc"
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#include "./GlobalSnowForwardOptions.cginc"
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#include "UnityCG.cginc"
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#include "TerrainEngine.cginc"
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#include "Nature/SnowedGrass.cginc"
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#include "./SnowedGrass.cginc"
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sampler2D _MainTex;
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fixed _Cutoff;
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@@ -444,7 +444,7 @@ CGPROGRAM
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#pragma target 3.0
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityBuiltin3xTreeLibrary.cginc"
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#include "GlobalSnow.cginc"
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#include "./GlobalSnow.cginc"
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void surf (Input IN, inout SurfaceOutput o) {
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SetSnowCoverage(IN, o);
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@@ -464,7 +464,7 @@ SubShader {
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#pragma target 3.0
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityBuiltin3xTreeLibrary.cginc"
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#include "BasicCoverage.cginc"
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#include "./BasicCoverage.cginc"
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fixed _Cutoff;
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@@ -492,7 +492,7 @@ SubShader {
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#define GLOBALSNOW_IGNORE_SURFACE_NORMAL 1
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#include "UnityCG.cginc"
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#include "TerrainEngine.cginc"
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#include "GlobalSnow.cginc"
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#include "./GlobalSnow.cginc"
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fixed _Cutoff;
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