Fix a bunch of shaders

This commit is contained in:
Lucien
2026-05-19 15:33:18 +02:00
parent cd9df45d08
commit 7f8ffe9f28
252 changed files with 31016 additions and 583012 deletions
@@ -79,7 +79,7 @@
// assumeuniformscaling --> so we do not need the proper WorldToObject matrix for the normals
#pragma instancing_options assumeuniformscaling procedural:setup
#define ISGRASS
#include "Includes/AtgPBSLighting.cginc"
#include "./AtgPBSLighting.cginc"
// Inputs for vertex shader
float _Clip;
@@ -106,8 +106,8 @@
// Include all general inputs and vertex functions
#define GRASSUSESTEXTUREARRAYS
#include "Includes/GrassInstancedIndirect_Inputs.cginc"
#include "Includes/GrassInstancedIndirect_Vertex.cginc"
#include "./GrassInstancedIndirect_Inputs.cginc"
#include "./GrassInstancedIndirect_Vertex.cginc"
// Inputs for the pixelshader
UNITY_DECLARE_TEX2DARRAY(_MainTexArray);