Fix a bunch of shaders
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@@ -79,7 +79,7 @@
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// assumeuniformscaling --> so we do not need the proper WorldToObject matrix for the normals
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#pragma instancing_options assumeuniformscaling procedural:setup
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#define ISGRASS
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#include "Includes/AtgPBSLighting.cginc"
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#include "./AtgPBSLighting.cginc"
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// Inputs for vertex shader
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float _Clip;
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@@ -106,8 +106,8 @@
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// Include all general inputs and vertex functions
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#define GRASSUSESTEXTUREARRAYS
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#include "Includes/GrassInstancedIndirect_Inputs.cginc"
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#include "Includes/GrassInstancedIndirect_Vertex.cginc"
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#include "./GrassInstancedIndirect_Inputs.cginc"
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#include "./GrassInstancedIndirect_Vertex.cginc"
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// Inputs for the pixelshader
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UNITY_DECLARE_TEX2DARRAY(_MainTexArray);
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