Fix a bunch of shaders

This commit is contained in:
Lucien
2026-05-19 15:33:18 +02:00
parent cd9df45d08
commit 7f8ffe9f28
252 changed files with 31016 additions and 583012 deletions
@@ -140,7 +140,7 @@ Shader "AdvancedTerrainGrass/Grass Array DepthPrepass Shader" {
#define GRASSUSESTEXTUREARRAYS
#define DEPTHONLY
#include "Includes/GrassInstancedIndirect_Vertex.cginc"
#include "./GrassInstancedIndirect_Vertex.cginc"
//v2f vert (appdata_full v, uint instanceID : SV_InstanceID)
v2f vert (appdata_grassinstanced_depth v) {
@@ -283,7 +283,7 @@ Shader "AdvancedTerrainGrass/Grass Array DepthPrepass Shader" {
#define UNITY_PASS_SHADOWCASTER
#endif
#include "Includes/GrassInstancedIndirect_Vertex.cginc"
#include "./GrassInstancedIndirect_Vertex.cginc"
//v2f vert (appdata_full v, uint instanceID : SV_InstanceID)
v2f vert (appdata_grassinstanced_depth v) {
@@ -369,7 +369,7 @@ Shader "AdvancedTerrainGrass/Grass Array DepthPrepass Shader" {
// assumeuniformscaling --> so we do not need the proper WorldToObject matrix for the normals
#pragma instancing_options assumeuniformscaling procedural:setup
#define ISGRASS
#include "Includes/AtgPBSLighting.cginc"
#include "./AtgPBSLighting.cginc"
// Inputs for vertex shader
float _Clip;
@@ -393,8 +393,8 @@ float InstanceScale;
// Include all general inputs and vertex functions
#define GRASSUSESTEXTUREARRAYS
#include "Includes/GrassInstancedIndirect_Inputs.cginc"
#include "Includes/GrassInstancedIndirect_Vertex.cginc"
#include "./GrassInstancedIndirect_Inputs.cginc"
#include "./GrassInstancedIndirect_Vertex.cginc"
// Inputs for the pixelshader
UNITY_DECLARE_TEX2DARRAY(_MainTexArray);