Fix a bunch of shaders

This commit is contained in:
Lucien
2026-05-19 15:33:18 +02:00
parent cd9df45d08
commit 7f8ffe9f28
252 changed files with 31016 additions and 583012 deletions
@@ -127,7 +127,7 @@
#define DEPTHONLY
#define UNITY_PROCEDURAL_INSTANCING_ENABLED
#include "Includes/GrassInstancedIndirect_Vertex.cginc"
#include "./GrassInstancedIndirect_Vertex.cginc"
//v2f vert (appdata_full v, uint instanceID : SV_InstanceID)
v2f vert (appdata_grassinstanced_depth v) {
@@ -260,7 +260,7 @@
#define UNITY_PASS_SHADOWCASTER
#endif
#include "Includes/GrassInstancedIndirect_Vertex.cginc"
#include "./GrassInstancedIndirect_Vertex.cginc"
//v2f vert (appdata_full v, uint instanceID : SV_InstanceID)
v2f vert (appdata_grassinstanced_depth v) {
@@ -337,7 +337,7 @@
// assumeuniformscaling --> so we do not need the proper WorldToObject matrix for the normals
#pragma instancing_options assumeuniformscaling procedural:setup
#define ISGRASS
#include "Includes/AtgPBSLighting.cginc"
#include "./AtgPBSLighting.cginc"
// Inputs for vertex shader
float _Clip;
@@ -356,8 +356,8 @@
half _ScaleMode;
// Include all general inputs and vertex functions
#include "Includes/GrassInstancedIndirect_Inputs.cginc"
#include "Includes/GrassInstancedIndirect_Vertex.cginc"
#include "./GrassInstancedIndirect_Inputs.cginc"
#include "./GrassInstancedIndirect_Vertex.cginc"
// Inputs for the pixelshader
sampler2D _MainTex;