Fix a bunch of shaders
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@@ -78,7 +78,7 @@
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#pragma instancing_options procedural:setup
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#define ISGRASS
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#include "Includes/AtgPBSLighting.cginc"
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#include "./AtgPBSLighting.cginc"
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// Inputs for vertex shader
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float _Clip;
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@@ -95,10 +95,10 @@
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// Include all general inputs and vertex functions
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#define DONOTUSE_ATGSETUP
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#include "Includes/GrassInstancedIndirect_Inputs.cginc"
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#include "Includes/VS_InstancedIndirect_Inputs.cginc"
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#include "Includes/GrassInstancedIndirect_Vertex.cginc"
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#include "Includes/VS_GrassInstancedIndirect_Vertex.cginc"
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#include "./GrassInstancedIndirect_Inputs.cginc"
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#include "./VS_InstancedIndirect_Inputs.cginc"
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#include "./GrassInstancedIndirect_Vertex.cginc"
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#include "./VS_GrassInstancedIndirect_Vertex.cginc"
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// Inputs for the pixelshader
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sampler2D _MainTex;
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