diff --git a/Sources/CocaTrees/Scripts/DitherFade.cs b/Sources/CocaTrees/Scripts/DitherFade.cs index 06ba63bb..ce841118 100644 --- a/Sources/CocaTrees/Scripts/DitherFade.cs +++ b/Sources/CocaTrees/Scripts/DitherFade.cs @@ -36,6 +36,9 @@ namespace Toria.Game } //TEMPORARY before finding a better solution for raycasts to ignore tree (whether or not entities) + if (GetComponentInParent()) + return; + foreach (Collider collider in GetComponentsInChildren()) collider.gameObject.layer = LayerMask.NameToLayer("Ignore Raycast"); }