diff --git a/Sources/CocaTrees/Scripts/DitherFade.cs b/Sources/CocaTrees/Scripts/DitherFade.cs index 351c71ff..06ba63bb 100644 --- a/Sources/CocaTrees/Scripts/DitherFade.cs +++ b/Sources/CocaTrees/Scripts/DitherFade.cs @@ -34,6 +34,10 @@ namespace Toria.Game renderer.sharedMaterials = mats; fadeMaterials.AddRange(mats); } + + //TEMPORARY before finding a better solution for raycasts to ignore tree (whether or not entities) + foreach (Collider collider in GetComponentsInChildren()) + collider.gameObject.layer = LayerMask.NameToLayer("Ignore Raycast"); } void MakeShadowClone(Renderer renderer)