From 8fa4672da042aae69198bc058587fc677ae6d83d Mon Sep 17 00:00:00 2001 From: Lucien Date: Wed, 19 Aug 2026 11:29:50 +0200 Subject: [PATCH] Update big rock materials --- Prefabs/prefab_SM_Big_Rock_01.prefab | 51 ++++++++++++++++++++++------ Prefabs/prefab_SM_Big_Rock_02.prefab | 51 ++++++++++++++++++++++------ Prefabs/prefab_SM_Big_Rock_03.prefab | 51 ++++++++++++++++++++++------ 3 files changed, 120 insertions(+), 33 deletions(-) diff --git a/Prefabs/prefab_SM_Big_Rock_01.prefab b/Prefabs/prefab_SM_Big_Rock_01.prefab index 18b4e1ea..bd75a8bb 100644 --- a/Prefabs/prefab_SM_Big_Rock_01.prefab +++ b/Prefabs/prefab_SM_Big_Rock_01.prefab @@ -25,12 +25,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1049779307374100} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4843801324682040} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33453224036491312 MeshFilter: @@ -51,13 +52,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 501261e512c22b14a8ac380ac7074b44, type: 2} + - {fileID: 2100000, guid: 9e4f0c82ed4de7445ae9885de254b1db, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -78,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1106182366806574 GameObject: m_ObjectHideFlags: 0 @@ -102,16 +107,17 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1106182366806574} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 4984333999727276} - {fileID: 4672060678954740} - {fileID: 4022699256110674} - {fileID: 4477637652803992} m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!205 &205732040652001756 LODGroup: @@ -170,12 +176,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1379486981533940} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4843801324682040} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33502604317407492 MeshFilter: @@ -196,13 +203,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 501261e512c22b14a8ac380ac7074b44, type: 2} + - {fileID: 2100000, guid: 9e4f0c82ed4de7445ae9885de254b1db, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -223,6 +233,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &2342198714572879208 MeshCollider: m_ObjectHideFlags: 0 @@ -231,11 +242,19 @@ MeshCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1379486981533940} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 5 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 4300002, guid: 2b59bc0e1196b3046bd7a572a4231508, type: 3} --- !u!1 &1510601996120756 GameObject: @@ -262,12 +281,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1510601996120756} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4843801324682040} - m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33950612393531032 MeshFilter: @@ -288,13 +308,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 501261e512c22b14a8ac380ac7074b44, type: 2} + - {fileID: 2100000, guid: 9e4f0c82ed4de7445ae9885de254b1db, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -315,6 +338,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1664879143220010 GameObject: m_ObjectHideFlags: 0 @@ -340,12 +364,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1664879143220010} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4843801324682040} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33082250643941932 MeshFilter: @@ -366,13 +391,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 501261e512c22b14a8ac380ac7074b44, type: 2} + - {fileID: 2100000, guid: 9e4f0c82ed4de7445ae9885de254b1db, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -393,3 +421,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Prefabs/prefab_SM_Big_Rock_02.prefab b/Prefabs/prefab_SM_Big_Rock_02.prefab index f146b76d..08ad9fa1 100644 --- a/Prefabs/prefab_SM_Big_Rock_02.prefab +++ b/Prefabs/prefab_SM_Big_Rock_02.prefab @@ -25,12 +25,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1057970347831584} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4700385853586900} - m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33145574548297566 MeshFilter: @@ -51,13 +52,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 51c4f547202d1a34292dd86a509b0845, type: 2} + - {fileID: 2100000, guid: 251d80b71c786e144a26d51010d4d75e, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -78,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1086756077358936 GameObject: m_ObjectHideFlags: 0 @@ -104,12 +109,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1086756077358936} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4700385853586900} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33762625445326916 MeshFilter: @@ -130,13 +136,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 51c4f547202d1a34292dd86a509b0845, type: 2} + - {fileID: 2100000, guid: 251d80b71c786e144a26d51010d4d75e, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -157,6 +166,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &836245826812379972 MeshCollider: m_ObjectHideFlags: 0 @@ -165,11 +175,19 @@ MeshCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1086756077358936} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 5 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 4300002, guid: 17bab841620107940bfabaa0b23af392, type: 3} --- !u!1 &1385236754993132 GameObject: @@ -195,16 +213,17 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1385236754993132} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 4078187605767402} - {fileID: 4406158173971454} - {fileID: 4940913725033734} - {fileID: 4936722680045620} m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!205 &205025407614134740 LODGroup: @@ -262,12 +281,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1759132521989044} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4700385853586900} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33738529761512030 MeshFilter: @@ -288,13 +308,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 51c4f547202d1a34292dd86a509b0845, type: 2} + - {fileID: 2100000, guid: 251d80b71c786e144a26d51010d4d75e, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -315,6 +338,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1926183081356684 GameObject: m_ObjectHideFlags: 0 @@ -340,12 +364,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1926183081356684} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4700385853586900} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33791531007139484 MeshFilter: @@ -366,13 +391,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 51c4f547202d1a34292dd86a509b0845, type: 2} + - {fileID: 2100000, guid: 251d80b71c786e144a26d51010d4d75e, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -393,3 +421,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Prefabs/prefab_SM_Big_Rock_03.prefab b/Prefabs/prefab_SM_Big_Rock_03.prefab index a24dfa9b..246046cf 100644 --- a/Prefabs/prefab_SM_Big_Rock_03.prefab +++ b/Prefabs/prefab_SM_Big_Rock_03.prefab @@ -25,12 +25,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1059197381243464} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4334753702938450} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33872550953968308 MeshFilter: @@ -51,13 +52,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 43fa46f49f995aa4eb172fdd5f4a76ae, type: 2} + - {fileID: 2100000, guid: 01a646ee010ca774f92f67ae5c082a45, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -78,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1166217304405434 GameObject: m_ObjectHideFlags: 0 @@ -102,16 +107,17 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1166217304405434} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 4300751665927900} - {fileID: 4158367355656956} - {fileID: 4579108300032958} - {fileID: 4732856586955758} m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!205 &205950361586715982 LODGroup: @@ -170,12 +176,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1305673602285840} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4334753702938450} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33030461216796662 MeshFilter: @@ -196,13 +203,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 43fa46f49f995aa4eb172fdd5f4a76ae, type: 2} + - {fileID: 2100000, guid: 01a646ee010ca774f92f67ae5c082a45, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -223,6 +233,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &7774795996674370669 MeshCollider: m_ObjectHideFlags: 0 @@ -231,11 +242,19 @@ MeshCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1305673602285840} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 5 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 4300002, guid: 73e184bcd7f751c4e8ab2ec631e75c9c, type: 3} --- !u!1 &1717513605165444 GameObject: @@ -262,12 +281,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1717513605165444} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4334753702938450} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33611543622814784 MeshFilter: @@ -288,13 +308,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 43fa46f49f995aa4eb172fdd5f4a76ae, type: 2} + - {fileID: 2100000, guid: 01a646ee010ca774f92f67ae5c082a45, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -315,6 +338,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &1752695115547192 GameObject: m_ObjectHideFlags: 0 @@ -340,12 +364,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1752695115547192} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4334753702938450} - m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33825623858178460 MeshFilter: @@ -366,13 +391,16 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 43fa46f49f995aa4eb172fdd5f4a76ae, type: 2} + - {fileID: 2100000, guid: 01a646ee010ca774f92f67ae5c082a45, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -393,3 +421,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0}