Delete a redundant prefab

This commit is contained in:
Lucien
2026-08-26 16:47:02 +02:00
parent 8d17d72735
commit 93fe1b96c1
2 changed files with 0 additions and 40 deletions
@@ -1,33 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1623563381989936815
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2696331707966831475}
m_Layer: 0
m_Name: StoneSlab
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2696331707966831475
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1623563381989936815}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 1da3173cf893fb94a9e4ebe85ddfadaf
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: