Add realistic Animals assets
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@@ -0,0 +1,17 @@
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Thank you for buying my asset. In the asset there are two variants of animations: the root motion and in place.
|
||||
Animator is missing. In the demo scene, you can see animations such as root motion. In another scene, all objects are present.
|
||||
In case you want to cut such animations like sleeping, eating and drinking, here is the length of these animations:
|
||||
- drink, eat, sleep, agression - 15 frames at the beginning and end of the animation;
|
||||
- sit - 25 frames at the beginning and end of the animation;
|
||||
- lie - 35 frames at the beginning and end of the animation;
|
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- hide - 20 frames at the beginning and end of the animation;
|
||||
|
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The animator controller is made in a primitive form, there is only movement on a plane without controlling the height and bends of the plane.
|
||||
Also included in the asset is a simple camera rotation script.
|
||||
Rotation of the camera is carried out by pressing the right mouse button, if released, the camera returns to its initial position.
|
||||
With the controller script, you can assign some buttons to enable a certain type of animation.
|
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For the rest, you can easily figure it out, the script is very simple, just like the animator itself.
|
||||
|
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Perhaps in the future I will return to the controller and finish it, but for now I lack knowledge :)
|
||||
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If you have any other questions or need help, write me an e-mail: billl90.90@mail.ru
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+60
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraController_DogCollieFull : MonoBehaviour {
|
||||
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||||
public Camera cam;
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||||
public float CamSpeed = 4f;
|
||||
private bool isRotating;
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||||
private bool isZooming;
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||||
Vector3 sp;
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private void Start()
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||||
{
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||||
sp = transform.localEulerAngles;
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||||
}
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||||
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void Update()
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||||
{
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||||
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||||
if (Input.GetMouseButtonDown(1))
|
||||
{
|
||||
isRotating = true;
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}
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||||
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||||
if (Input.GetAxis("Mouse ScrollWheel") != 0)
|
||||
{
|
||||
ZoomCamera();
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||||
}
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||||
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||||
if (!Input.GetMouseButton(1)) isRotating = false;
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||||
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if (isRotating)
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||||
{
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||||
CamRotate();
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||||
}
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||||
else StartPose();
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||||
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||||
if (isZooming)
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||||
{
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||||
ZoomCamera();
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||||
}
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||||
}
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||||
void CamRotate()
|
||||
{
|
||||
transform.RotateAround(transform.position, transform.right, - Input.GetAxis("Mouse Y") * CamSpeed);
|
||||
transform.RotateAround(transform.position, Vector3.up, Input.GetAxis("Mouse X") * CamSpeed);
|
||||
}
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||||
void StartPose()
|
||||
{
|
||||
transform.localEulerAngles = sp;
|
||||
}
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||||
void ZoomCamera()
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||||
{
|
||||
if(Input.GetAxis("Mouse ScrollWheel") > 0)
|
||||
{
|
||||
cam.fieldOfView = Mathf.Lerp(cam.fieldOfView, 2f, Time.deltaTime * 5f);
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||||
}else if(Input.GetAxis("Mouse ScrollWheel") < 0) cam.fieldOfView = Mathf.Lerp(cam.fieldOfView, 100, Time.deltaTime * 5f);
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||||
}
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||||
}
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userData:
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+44
@@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Demo_Animator_DogCollieFull : MonoBehaviour {
|
||||
|
||||
Animator anim;
|
||||
int i = 0;
|
||||
public int size = 10;
|
||||
public bool rot = false;
|
||||
Vector3 startpose;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
anim = GetComponent<Animator>();
|
||||
startpose = transform.position;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if (rot == true)
|
||||
{
|
||||
transform.Rotate(0f, 50f*Time.deltaTime, 0f);
|
||||
}
|
||||
anim.SetInteger("number", i);
|
||||
}
|
||||
public void NextAnimation()
|
||||
{
|
||||
if (i > size)
|
||||
{
|
||||
i = 0;
|
||||
}
|
||||
i++;
|
||||
transform.position = startpose;
|
||||
}
|
||||
public void BackAnimation()
|
||||
{
|
||||
i--;
|
||||
if (i < 0)
|
||||
{
|
||||
i = size;
|
||||
}
|
||||
transform.position = startpose;
|
||||
}
|
||||
}
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+12
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fileFormatVersion: 2
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+319
@@ -0,0 +1,319 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DogCollieFull_Controller : MonoBehaviour
|
||||
{
|
||||
|
||||
public int DamageDirection = 4;
|
||||
public int Health = 10;
|
||||
Animator anim;
|
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float horiz = 0f;
|
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float vertic = 0f;
|
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float H = 0f;
|
||||
float V = 0f;
|
||||
int AnimationID;
|
||||
public bool HurtLeg = false;
|
||||
bool hide = false;
|
||||
bool sleep = false;
|
||||
|
||||
//buttoms
|
||||
public string Hide = "";
|
||||
public string Hite = "";
|
||||
public string Eat = "";
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
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// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
AnimatorBasicController();
|
||||
}
|
||||
|
||||
void AnimatorBasicController()
|
||||
{
|
||||
|
||||
anim.SetInteger("IDAnim", 0);
|
||||
anim.SetBool("attack", false);
|
||||
anim.SetBool("damage", false);
|
||||
anim.SetBool("death", false);
|
||||
anim.SetBool("hate", false);
|
||||
anim.SetBool("eat", false);
|
||||
anim.SetBool("drink", false);
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0))
|
||||
{
|
||||
AttackStation();
|
||||
}
|
||||
if (Input.GetKeyDown(Hite))
|
||||
{
|
||||
ResetAnimation();
|
||||
HateStation();
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.X))
|
||||
{
|
||||
SetDamage(2);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.W))
|
||||
{
|
||||
if (Input.GetKeyDown("t"))
|
||||
{
|
||||
JumpStation();
|
||||
}
|
||||
else BasicMovement();
|
||||
}
|
||||
else
|
||||
{
|
||||
IdleStation();
|
||||
V = 0f;
|
||||
H = 0f;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
JumpStation();
|
||||
}
|
||||
if (Input.GetKeyDown(Hide))
|
||||
{
|
||||
HadeStation();
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
{
|
||||
SleepStations();
|
||||
}
|
||||
if (Input.GetKeyDown(Eat))
|
||||
{
|
||||
EatDrinkStation();
|
||||
}
|
||||
|
||||
if (horiz < H)
|
||||
{
|
||||
horiz = horiz + 0.04f;
|
||||
if (horiz >= H)
|
||||
{
|
||||
horiz = H;
|
||||
}
|
||||
}
|
||||
if (horiz > H)
|
||||
{
|
||||
horiz = horiz - 0.04f;
|
||||
if (horiz <= H)
|
||||
{
|
||||
horiz = H;
|
||||
}
|
||||
}
|
||||
if (vertic < V)
|
||||
{
|
||||
vertic = vertic + 0.02f;
|
||||
if (vertic >= V)
|
||||
{
|
||||
vertic = V;
|
||||
}
|
||||
}
|
||||
if (vertic > V)
|
||||
{
|
||||
vertic = vertic - 0.02f;
|
||||
if (vertic <= V)
|
||||
{
|
||||
vertic = V;
|
||||
}
|
||||
}
|
||||
}
|
||||
private void ResetAnimation()
|
||||
{
|
||||
anim.SetInteger("IDAnim", 0);
|
||||
anim.SetBool("attack", false);
|
||||
anim.SetBool("damage", false);
|
||||
anim.SetBool("death", false);
|
||||
anim.SetBool("hate", false);
|
||||
anim.SetBool("eat", false);
|
||||
anim.SetBool("drink", false);
|
||||
anim.SetBool("hide", false);
|
||||
anim.SetBool("walk", false);
|
||||
anim.SetBool("idle", false);
|
||||
anim.SetBool("jump", false);
|
||||
anim.SetFloat("Hor", horiz);
|
||||
anim.SetFloat("Vert", vertic);
|
||||
V = 0f;
|
||||
}
|
||||
void BasicMovement()
|
||||
{
|
||||
anim.SetBool("idle", false);
|
||||
anim.SetBool("sleep", false);
|
||||
// Move forward----------------
|
||||
if (Input.GetKeyDown(KeyCode.W))
|
||||
{
|
||||
|
||||
V = 2f;
|
||||
} else if (Input.GetKeyUp(KeyCode.W))
|
||||
{
|
||||
V = 0f;
|
||||
}
|
||||
if (Input.GetKey(KeyCode.W))
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
anim.SetBool("hide", false);
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.LeftShift))
|
||||
{
|
||||
V = 3f;
|
||||
}
|
||||
else if (Input.GetKeyUp(KeyCode.LeftShift))
|
||||
{
|
||||
V = 2f;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.LeftControl))
|
||||
{
|
||||
V = 1f;
|
||||
}
|
||||
else if (Input.GetKeyUp(KeyCode.LeftControl))
|
||||
{
|
||||
V = 2f;
|
||||
}
|
||||
if(HurtLeg == true)
|
||||
{
|
||||
V = 0.5f;
|
||||
}
|
||||
}
|
||||
else V = 0f;
|
||||
//Move back----------------
|
||||
if (Input.GetKey(KeyCode.S))
|
||||
{
|
||||
V = -1f;
|
||||
vertic = vertic - 0.02f;
|
||||
if (vertic <= V)
|
||||
{
|
||||
vertic = V;
|
||||
}
|
||||
}
|
||||
//Move Left------------
|
||||
if (Input.GetKey(KeyCode.A))
|
||||
{
|
||||
H = -1f;
|
||||
} else if (Input.GetKeyUp(KeyCode.A))
|
||||
{
|
||||
H = 0f;
|
||||
}
|
||||
//Move Right------------
|
||||
if (Input.GetKey(KeyCode.D))
|
||||
{
|
||||
H = 1f;
|
||||
}
|
||||
else if (Input.GetKeyUp(KeyCode.D))
|
||||
{
|
||||
H = 0f;
|
||||
}
|
||||
|
||||
anim.SetBool("walk", true);
|
||||
anim.SetBool("idle", false);
|
||||
anim.SetBool("jump", false);
|
||||
anim.SetFloat("Hor", horiz);
|
||||
anim.SetFloat("Vert", vertic);
|
||||
}
|
||||
void IdleStation()
|
||||
{
|
||||
int ID = Random.Range(0, 2);
|
||||
anim.SetInteger("IDAnim2", ID);
|
||||
|
||||
anim.SetFloat("Hor", horiz);
|
||||
anim.SetFloat("Vert", vertic);
|
||||
anim.SetBool("idle", true);
|
||||
anim.SetBool("walk", false);
|
||||
anim.SetBool("jump", false);
|
||||
}
|
||||
void SleepStations()
|
||||
{
|
||||
if (sleep == false)
|
||||
{
|
||||
sleep = true;
|
||||
|
||||
anim.SetBool("idle", false);
|
||||
}
|
||||
else sleep = false;
|
||||
if (sleep == true)
|
||||
{
|
||||
anim.SetBool("sleep", true);
|
||||
}
|
||||
else anim.SetBool("sleep", false);
|
||||
}
|
||||
void EatDrinkStation()
|
||||
{
|
||||
anim.SetBool("eat", true);
|
||||
anim.SetBool("idle", false);
|
||||
}
|
||||
void JumpStation()
|
||||
{
|
||||
anim.SetBool("jump", true);
|
||||
anim.SetBool("idle", false);
|
||||
anim.SetBool("hide", false);
|
||||
}
|
||||
void HateStation()
|
||||
{
|
||||
anim.SetBool("hate", true);
|
||||
anim.SetBool("idle", false);
|
||||
anim.SetBool("hide", false);
|
||||
}
|
||||
|
||||
void HadeStation()
|
||||
{
|
||||
if (hide == false)
|
||||
{
|
||||
hide = true;
|
||||
anim.SetBool("idle", false);
|
||||
}
|
||||
else hide = false;
|
||||
if (hide == true)
|
||||
{
|
||||
anim.SetBool("hide", true);
|
||||
|
||||
}
|
||||
else anim.SetBool("hide", false);
|
||||
|
||||
}
|
||||
|
||||
void AttackStation()
|
||||
{
|
||||
anim.SetBool("idle", false);
|
||||
int ID = Random.Range(7, 9);
|
||||
anim.SetInteger("IDAnim", ID);
|
||||
anim.SetBool("attack", true);
|
||||
Debug.Log("Attack");
|
||||
|
||||
}
|
||||
|
||||
public void SetDamage(int damage)
|
||||
{
|
||||
Health = Health - damage;
|
||||
anim.SetInteger("IDAnim", DamageDirection);
|
||||
anim.SetBool("damage", true);
|
||||
if(Health <= 4)
|
||||
{
|
||||
HurtLeg = true;
|
||||
}
|
||||
if (Health <= 0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
Debug.Log("Damage");
|
||||
}
|
||||
void Death()
|
||||
{
|
||||
int ID = Random.Range(5, 7);
|
||||
anim.SetBool("death", true);
|
||||
anim.SetInteger("IDAnim", ID);
|
||||
Debug.Log("Die");
|
||||
}
|
||||
|
||||
}
|
||||
+12
@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
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guid: f1ed671d4540a7d43b0a9f011dbd6361
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timeCreated: 1531984410
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||||
licenseType: Store
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||||
MonoImporter:
|
||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: daea0a53e9ec878419a4c01e87660023
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||||
folderAsset: yes
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timeCreated: 1536040549
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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fileFormatVersion: 2
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guid: 60fe66bb037d33144803419887418eae
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timeCreated: 1560808801
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licenseType: Store
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TextureImporter:
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fileIDToRecycleName: {}
|
||||
serializedVersion: 4
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mipmaps:
|
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
|
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mipMapFadeDistanceStart: 1
|
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mipMapFadeDistanceEnd: 3
|
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bumpmap:
|
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convertToNormalMap: 0
|
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externalNormalMap: 0
|
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heightScale: 0.25
|
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normalMapFilter: 0
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|
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grayScaleToAlpha: 0
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generateCubemap: 6
|
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cubemapConvolution: 0
|
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
|
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filterMode: -1
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aniso: -1
|
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mipBias: -1
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wrapMode: -1
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nPOTScale: 1
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lightmap: 0
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spriteExtrude: 1
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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spriteTessellationDetail: -1
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textureShape: 1
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textureFormatSet: 0
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platformSettings:
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- buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
|
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spritePackingTag:
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user