Tweak the dither fade shader
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@@ -14,4 +14,4 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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verticalOffset: 0.75
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cameraDistanceRange: {x: 1, y: 35}
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hideRadiusRange: {x: 0.6, y: 0.2}
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hideRadiusRange: {x: 0.92, y: 0.42}
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