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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParticleCollision : MonoBehaviour
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{
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public int subEmmiterId;
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new ParticleSystem particleSystem;
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List<ParticleCollisionEvent> collisionEvents = new List<ParticleCollisionEvent>();
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ParticleSystem.Particle[] particles;
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float lifetime;
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public float particleDistanceCheck = 0.5f;
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public Vector3 offset = new Vector3(0, 0.3f, 0);
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public bool debug = false;
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void Start()
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{
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particleSystem = GetComponent<ParticleSystem>();
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lifetime = particleSystem.main.startLifetime.constant;
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//Debug.Log(lifetime);
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particles = new ParticleSystem.Particle[particleSystem.main.maxParticles];
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}
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void OnParticleCollision(GameObject other)
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{
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int test = (int)(Random.value * 1000);
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int numCollisionEvents = particleSystem.GetCollisionEvents(other, collisionEvents);
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foreach (ParticleCollisionEvent coll in collisionEvents)
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{
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if (coll.intersection != Vector3.zero)
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{
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||||
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Reference in New Issue
Block a user