Remove a navmesh obstable from a deco prefab

This commit is contained in:
Lucien 2026-05-20 15:44:53 +02:00
parent 13e76a48c5
commit bd6bb79470

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@ -178,7 +178,6 @@ GameObject:
- component: {fileID: 1905389264289731444} - component: {fileID: 1905389264289731444}
- component: {fileID: 4089798057853758524} - component: {fileID: 4089798057853758524}
- component: {fileID: 3833027789004919403} - component: {fileID: 3833027789004919403}
- component: {fileID: 8126891943243006428}
m_Layer: 0 m_Layer: 0
m_Name: mountain_rock_big_02_4_LOD0 m_Name: mountain_rock_big_02_4_LOD0
m_TagString: Untagged m_TagString: Untagged
@ -265,22 +264,6 @@ MeshCollider:
m_Convex: 0 m_Convex: 0
m_CookingOptions: 30 m_CookingOptions: 30
m_Mesh: {fileID: 4290678627751383900, guid: df02542fb036c2c49970dc60e17efb12, type: 3} m_Mesh: {fileID: 4290678627751383900, guid: df02542fb036c2c49970dc60e17efb12, type: 3}
--- !u!208 &8126891943243006428
NavMeshObstacle:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6002709748740366504}
m_Enabled: 1
serializedVersion: 3
m_Shape: 1
m_Extents: {x: 1.3740001, y: 1.218, z: 1.695}
m_MoveThreshold: 0.1
m_Carve: 1
m_CarveOnlyStationary: 1
m_Center: {x: 0, y: 0.3, z: -0.18100001}
m_TimeToStationary: 0.5
--- !u!1 &8990784825156194175 --- !u!1 &8990784825156194175
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0