Added blood effect & hurt anim controller

This commit is contained in:
DraiRuben
2026-05-11 14:28:46 +02:00
parent 5021c59748
commit be46d7e8e0
306 changed files with 248854 additions and 10 deletions
@@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BFX_BloodSettings : MonoBehaviour
{
public float AnimationSpeed = 1;
public float GroundHeight = 0;
[Range(0, 1)]
public float LightIntensityMultiplier = 1;
public bool FreezeDecalDisappearance = false;
public _DecalRenderinMode DecalRenderinMode = _DecalRenderinMode.Floor_XZ;
public bool ClampDecalSideSurface = false;
public enum _DecalRenderinMode
{
Floor_XZ,
AverageRayBetwenForwardAndFloor
}
}