Added blood effect & hurt anim controller
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BFX_BloodSettings : MonoBehaviour
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{
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public float AnimationSpeed = 1;
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public float GroundHeight = 0;
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[Range(0, 1)]
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public float LightIntensityMultiplier = 1;
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public bool FreezeDecalDisappearance = false;
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public _DecalRenderinMode DecalRenderinMode = _DecalRenderinMode.Floor_XZ;
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public bool ClampDecalSideSurface = false;
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public enum _DecalRenderinMode
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{
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Floor_XZ,
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AverageRayBetwenForwardAndFloor
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}
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}
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