Added blood effect & hurt anim controller
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@@ -0,0 +1,24 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BFX_RenderDepth : MonoBehaviour
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{
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DepthTextureMode defaultMode;
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void OnEnable()
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{
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var cam = GetComponent<Camera>();
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defaultMode = cam.depthTextureMode;
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if (cam.renderingPath == RenderingPath.Forward)
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{
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cam.depthTextureMode |= DepthTextureMode.Depth;
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}
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}
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// Update is called once per frame
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void OnDisable()
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{
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GetComponent<Camera>().depthTextureMode = defaultMode;
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}
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}
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