Add layers
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1953259897 &8574412962073106934
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TerrainLayer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Ground01_Layer
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m_DiffuseTexture: {fileID: 2800000, guid: d5f5785e8134e5149875ce63bc6971a7, type: 3}
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m_NormalMapTexture: {fileID: 2800000, guid: 01d740a0f81fe384298232d9834a67f0, type: 3}
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m_MaskMapTexture: {fileID: 2800000, guid: 787dc612ea3394043b69ee212cd03b61, type: 3}
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m_TileSize: {x: 1.3, y: 1.3}
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m_TileOffset: {x: 0, y: 0}
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m_Specular: {r: 0, g: 0, b: 0, a: 0}
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m_Metallic: 0
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m_Smoothness: 0
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m_NormalScale: 1.3
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m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
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m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
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m_MaskMapRemapMin: {x: 0, y: 0.4815616, z: -0.1, w: 0}
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m_MaskMapRemapMax: {x: 0.44732827, y: 1, z: 5, w: 0.27518064}
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