Add layers
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1953259897 &8574412962073106934
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TerrainLayer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: GroundForest02_Layer
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m_DiffuseTexture: {fileID: 2800000, guid: 10414ca28aee3eb41b87a0133b46dda3, type: 3}
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m_NormalMapTexture: {fileID: 2800000, guid: fe943e264af532e429cb433497e03ca0, type: 3}
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m_MaskMapTexture: {fileID: 2800000, guid: a668bad11d983e04d93c68238b8e413d, type: 3}
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m_TileSize: {x: 1.5, y: 1.5}
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m_TileOffset: {x: 0, y: 0}
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m_Specular: {r: 0, g: 0, b: 0, a: 0}
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m_Metallic: 0
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m_Smoothness: 1
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m_NormalScale: -1
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m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
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m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
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m_MaskMapRemapMin: {x: 0, y: 0.5685509, z: -0.1, w: 0}
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m_MaskMapRemapMax: {x: 0.4291107, y: 1, z: 3, w: 0.19498754}
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