Readd missing import files
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using System.Collections.Generic;
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using UnityEngine.Serialization;
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#if ENVIRO_LWRP && ENVIRO_HD
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namespace UnityEngine.Rendering.LWRP
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{
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public class EnviroVolumeCloudsLWRP : UnityEngine.Rendering.Universal.ScriptableRendererFeature
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{
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EnviroBlitPassVolumeClouds blitPass;
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private Material cloudsMat;
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private Material blitMat;
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private Material compose;
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private Material downsample;
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private void CreateMaterialsAndTextures()
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{
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if (cloudsMat == null)
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cloudsMat = new Material(Shader.Find("Enviro/Standard/RaymarchClouds"));
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if (blitMat == null)
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blitMat = new Material(Shader.Find("Enviro/Standard/Blit"));
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if (compose == null)
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compose = new Material(Shader.Find("Hidden/Enviro/Upsample"));
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if (downsample == null)
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downsample = new Material(Shader.Find("Hidden/Enviro/DepthDownsample"));
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}
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public override void Create()
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{
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if (EnviroSkyMgr.instance == null || EnviroSky.instance == null)
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return;
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CreateMaterialsAndTextures();
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blitPass = new EnviroBlitPassVolumeClouds(UnityEngine.Rendering.Universal.RenderPassEvent.BeforeRenderingTransparents, cloudsMat,blitMat,compose,downsample, name);
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}
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public override void AddRenderPasses(UnityEngine.Rendering.Universal.ScriptableRenderer renderer, ref UnityEngine.Rendering.Universal.RenderingData renderingData)
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{
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if (EnviroSkyMgr.instance != null && EnviroSky.instance != null && EnviroSkyMgr.instance.useVolumeClouds && EnviroSky.instance.PlayerCamera != null)
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{
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if (renderingData.cameraData.camera.cameraType == CameraType.Preview)
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return;
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var src = renderer.cameraColorTarget;
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var dest = UnityEngine.Rendering.Universal.RenderTargetHandle.CameraTarget;
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if (renderingData.cameraData.isSceneViewCamera && !EnviroSky.instance.showVolumeCloudsInEditor)
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return;
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if (blitPass == null)
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Create();
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CreateMaterialsAndTextures();
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blitPass.Setup(src, dest,renderingData.cameraData.camera);
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renderer.EnqueuePass(blitPass);
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}
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}
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}
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}
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#endif
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