Readd missing import files
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using UnityEngine;
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/**
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* Simple wrapper around the GizmoUtility class for convenience and for testing.
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*
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* @author J.C. Wichman - InnerDriveStudios.com
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*/
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public class CircleGizmo : MonoBehaviour {
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[Range(0.1f, 5)]
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public float width = 1;
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[Range(0.1f, 5)]
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public float height = 1;
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[Range(3, 36)]
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public int sides = 1;
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[Range(0, 2*Mathf.PI)]
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public float phaseOffset;
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public Color color = Color.black;
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[Range(0,20)]
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public int thickness = 5;
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private void OnDrawGizmos()
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{
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GizmoUtility.DrawEllipse(transform.position, transform.rotation, color, width, height, sides, phaseOffset, thickness);
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}
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}
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