Readd missing import files

This commit is contained in:
Lucien
2026-05-07 10:14:44 +02:00
parent ecb44e63d8
commit cd608d5796
810 changed files with 263144 additions and 1 deletions
@@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Wing.Utils;
namespace Wing.Gizmos
{
public class AngleSnap : SnapBase
{
public Vector3 Center = Vector3.zero;
private float mAngle = 0;
public float CurrentAngle
{
get
{
return mAngle;
}
}
public AngleSnap()
{
Precision = 15;
}
protected override void CalcTolerance()
{
mTolerance = 0.2f * Precision;
}
public override bool Snap(Vector3 inVal, ref Vector3 outVal, bool force = false)
{
if (!Enable)
{
return false;
}
Vector3 dir = inVal.normalized;
float angle = GemetryHelper.VectorAngle(Vector3.right, dir);
mAngle = GemetryHelper.ValueMod(angle, Precision);
if (force || Mathf.Abs(angle - mAngle) <= Precision)
{
outVal = Quaternion.Euler(0, mAngle, 0) * Vector3.right;
return true;
}
else
{
return false;
}
}
}
}
@@ -0,0 +1,12 @@
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@@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Wing.Utils;
namespace Wing.Gizmos
{
public class GridSnap : SnapBase
{
public Vector3 Center = Vector3.zero;
public GridSnap()
{
Precision = 1;
}
protected override void CalcTolerance()
{
mTolerance = 0.2f * Precision;
}
public override bool Snap(Vector3 inVal, ref Vector3 outVal, bool force = false)
{
if (!Enable)
{
return false;
}
Vector3 position = inVal;
Vector3 offset = position - Center;
Vector3 dp = GemetryHelper.Vector3Mod(offset, Precision);
Vector3 df = position - dp;
df.x = Mathf.Abs(df.x);
df.y = Mathf.Abs(df.y);
df.z = Mathf.Abs(df.z);
float max = Mathf.Max(df.x, df.y, df.z);
if (force || max <= mTolerance)
{
outVal = dp;
return true;
}
else
{
return false;
}
}
}
}
@@ -0,0 +1,12 @@
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@@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Wing.Gizmos
{
public interface ISnap
{
bool Enable { get; set; }
float Precision { get; set; }
bool Snap(Vector3 inVal, ref Vector3 outVal, bool force = false);
}
}
@@ -0,0 +1,12 @@
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@@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Wing.Utils;
namespace Wing.Gizmos
{
public class MoveSnap : SnapBase
{
public Vector3 Center = Vector3.zero;
public MoveSnap()
{
Precision = 1;
}
protected override void CalcTolerance()
{
mTolerance = 0.05f * Precision;
}
public override bool Snap(Vector3 inVal, ref Vector3 outVal, bool force = false)
{
if (!Enable)
{
return false;
}
Vector3 position = inVal;
Vector3 offset = position - Center;
Vector3 dp = GemetryHelper.Vector3Mod(offset, Precision);
if (force || (position - dp).magnitude <= mTolerance)
{
outVal = dp;
return true;
}
else
{
return false;
}
}
}
}
@@ -0,0 +1,12 @@
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@@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Wing.Utils;
namespace Wing.Gizmos
{
public class RotateSnap : SnapBase
{
public RotateSnap()
{
Precision = 5;
}
protected override void CalcTolerance()
{
mTolerance = 0.2f * Precision;
}
public override bool Snap(Vector3 inVal, ref Vector3 outVal, bool force = false)
{
if (!Enable)
{
return false;
}
Vector3 angle = inVal;
outVal = GemetryHelper.Vector3Mod(angle, Precision);
Vector3 offset = angle - outVal;
if (force || offset.magnitude <= Precision)
{
return true;
}
else
{
return false;
}
}
}
}
@@ -0,0 +1,12 @@
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@@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Wing.Utils;
namespace Wing.Gizmos
{
public class ScaleSnap : SnapBase
{
public ScaleSnap()
{
Precision = 0.2f;
}
protected override void CalcTolerance()
{
mTolerance = 0.5f * Precision;
}
public override bool Snap(Vector3 inVal, ref Vector3 outVal, bool force = false)
{
if (!Enable)
{
return false;
}
Vector3 scale = inVal;
Vector3 dp = GemetryHelper.Vector3Mod(scale, Precision);
if (force || (scale - dp).magnitude <= mTolerance)
{
outVal = dp;
return true;
}
else
{
return false;
}
}
}
}
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@@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Wing.Gizmos
{
public class SnapBase : ISnap
{
protected bool mEnable = false;
protected float mPrecision = 0;
protected float mTolerance = 0;
public bool Enable
{
get
{
return mEnable;
}
set
{
mEnable = value;
}
}
public float Precision
{
get
{
return mPrecision;
}
set
{
mPrecision = value;
CalcTolerance();
}
}
protected virtual void CalcTolerance()
{
mTolerance = Precision * 0.2f;
}
public virtual bool Snap(Vector3 inVal, ref Vector3 outVal, bool force = false)
{
outVal = Vector3.zero;
return false;
}
}
}
@@ -0,0 +1,12 @@
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@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Wing.Utils;
namespace Wing.Gizmos
{
public enum ESnapType
{
Move,
Rotate,
Scale,
Grid,
Angle,
}
public class SnapFactory : NormalSingleton<SnapFactory>
{
private Dictionary<ESnapType, ISnap> mSnaps = new Dictionary<ESnapType, ISnap>();
public SnapFactory()
{
mSnaps.Add(ESnapType.Move, new MoveSnap());
mSnaps.Add(ESnapType.Rotate, new RotateSnap());
mSnaps.Add(ESnapType.Scale, new ScaleSnap());
mSnaps.Add(ESnapType.Grid, new GridSnap());
mSnaps.Add(ESnapType.Angle, new AngleSnap());
}
public ISnap Get(ESnapType type)
{
return mSnaps[type];
}
}
}
@@ -0,0 +1,12 @@
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