Readd missing import files
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Wing.Utils
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{
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public static class UnityExt
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{
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public static Mesh GetMesh(this GameObject go)
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{
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var filter = go.GetComponent<MeshFilter>();
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if (filter == null)
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{
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return null;
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}
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return filter.mesh;
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}
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public static void SetRectTransformSize(this RectTransform trans, Vector2 newSize)
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{
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Vector2 oldSize = trans.rect.size;
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Vector2 deltaSize = newSize - oldSize;
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trans.offsetMin = trans.offsetMin - new Vector2(deltaSize.x * trans.pivot.x, deltaSize.y * trans.pivot.y);
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trans.offsetMax = trans.offsetMax + new Vector2(deltaSize.x * (1f - trans.pivot.x), deltaSize.y * (1f - trans.pivot.y));
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}
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public static void SetLayerWithChildren(this GameObject go, string layer)
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{
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var lyr = LayerMask.NameToLayer(layer);
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go.layer = lyr;
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var children = go.transform.GetComponentsInChildren<Transform>();
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foreach(var c in children)
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{
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c.gameObject.layer = lyr;
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}
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}
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}
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}
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