Add shaders

This commit is contained in:
Williams
2026-05-19 15:33:18 +02:00
committed by Lucien
parent 593c2e75b2
commit cd9df45d08
1358 changed files with 2429155 additions and 0 deletions
@@ -1,56 +0,0 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "GizmosShader"
{
Properties
{
_Color("Main Color", Color) = (1,1,1,1)
}
SubShader
{
Tags{ "Queue" = "Transparent+1" "IgnoreProjector" = "True" "RenderType" = "Opaque" }
Lighting Off
ZTest Off
Blend SrcAlpha OneMinusSrcAlpha
Cull Off
Pass
{
CGPROGRAM
#pragma target 3.0
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float4 _Color;
float _Scale;
struct appdata
{
float4 vertex : POSITION;
float4 color : COLOR;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o = (v2f)0;
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
half4 frag (v2f i) : COLOR
{
return _Color;
}
ENDCG
}
}
}
@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 5600d4972a5910646b12d14cf5ad3ee2
timeCreated: 1481857916
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:
@@ -1,64 +0,0 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "RotateShader"
{
SubShader
{
Tags { "Queue"="Transparent+1" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off
//ZTest LEqual
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Cull Off
Pass
{
CGPROGRAM
#pragma target 3.0
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float4 _Color;
float _Scale;
struct appdata
{
float4 vertex : POSITION;
float4 color : COLOR;
};
struct v2f
{
float4 pos : SV_POSITION;
float4 color : COLOR;
float3 normal : NORMAL;
};
v2f vert (appdata v)
{
v2f o = (v2f)0;
o.pos = UnityObjectToClipPos(v.vertex);
o.color = v.color;
/*float3 pos = v.vertex.xyz + float3(0.01,0.01,0.0);
pos.y = 0;
o.normal = mul((float3x3)UNITY_MATRIX_MV, normalize(pos));*/
return o;
}
half4 frag (v2f i) : COLOR
{
/*float angle = dot(i.normal,float3(0,0,1));
if (angle < 0)
{
i.color = i.color.r * 0.299 + i.color.g * 0.587 + i.color.b * 0.114;
}*/
return i.color;
}
ENDCG
}
}
}
@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: f5c68f471b9c97347baea380d21fa12b
timeCreated: 1481857916
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:
@@ -1,55 +0,0 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "TransparentShader"
{
Properties
{
_Color("Color Tint", Color) = (1,1,1,1)
}
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off
ZTest Off
Blend SrcAlpha OneMinusSrcAlpha
ZWrite On
Cull Back
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float4 _Color;
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
half4 frag (v2f i) : COLOR
{
return _Color;
}
ENDCG
}
}
}
@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 5b6767f2de9fd3b42b1149059c1d0da5
timeCreated: 1481859361
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant: