Add shaders
This commit is contained in:
@@ -0,0 +1,38 @@
|
||||
Shader "NatureManufacture Shaders/Debug/FlowMapUV4" {
|
||||
SubShader {
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
// vertex input: position, second UV
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float4 texcoord3 : TEXCOORD3;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float4 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
v2f vert (appdata v) {
|
||||
v2f o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex );
|
||||
o.uv = float4( v.texcoord3.xy, 0, 0 );
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag( v2f i ) : SV_Target {
|
||||
|
||||
float4 c = float4((i.uv.x+1)*0.5,(i.uv.y+1)*0.5,0,1);
|
||||
//float4 c = float4(0,i.uv.y,0,1);
|
||||
|
||||
|
||||
return c;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user