Add shaders
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// Made with Amplify Shader Editor
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "TripleBrick/DoubleSided"
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{
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Properties
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{
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_Cutoff( "Mask Clip Value", Float ) = 0.5
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_BaseColor_Alpha("BaseColor_Alpha", 2D) = "white" {}
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[HideInInspector] _texcoord( "", 2D ) = "white" {}
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[HideInInspector] __dirty( "", Int ) = 1
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}
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SubShader
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{
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Tags{ "RenderType" = "TransparentCutout" "Queue" = "AlphaTest+0" }
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Cull Off
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CGPROGRAM
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#pragma target 3.0
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#pragma surface surf Standard keepalpha addshadow fullforwardshadows
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struct Input
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{
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float2 uv_texcoord;
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};
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uniform sampler2D _BaseColor_Alpha;
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uniform float4 _BaseColor_Alpha_ST;
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uniform float _Cutoff = 0.5;
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void surf( Input i , inout SurfaceOutputStandard o )
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{
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float2 uv_BaseColor_Alpha = i.uv_texcoord * _BaseColor_Alpha_ST.xy + _BaseColor_Alpha_ST.zw;
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float4 tex2DNode1 = tex2D( _BaseColor_Alpha, uv_BaseColor_Alpha );
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o.Albedo = tex2DNode1.rgb;
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o.Alpha = 1;
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clip( tex2DNode1.a - _Cutoff );
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}
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ENDCG
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}
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Fallback "Diffuse"
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CustomEditor "ASEMaterialInspector"
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}
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/*ASEBEGIN
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Version=15301
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0;92;1156;658;1157.927;370.6641;1.665392;True;False
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Node;AmplifyShaderEditor.SamplerNode;1;-566.6976,27.45575;Float;True;Property;_BaseColor_Alpha;BaseColor_Alpha;1;0;Create;True;0;0;False;0;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;81,-27;Float;False;True;2;Float;ASEMaterialInspector;0;0;Standard;DoubleSided;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Off;0;False;-1;0;False;-1;False;0;0;False;0;Masked;0.5;True;True;0;False;TransparentCutout;;AlphaTest;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;-1;False;-1;-1;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;0;-1;-1;-1;0;0;0;False;0;0;0;False;-1;-1;0;False;-1;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
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WireConnection;0;0;1;0
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WireConnection;0;10;1;4
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ASEEND*/
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//CHKSM=992B7A84D2B0722EE1F3DCAE48B0E386B69E9360
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