Add shaders
This commit is contained in:
@@ -0,0 +1,80 @@
|
||||
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
|
||||
|
||||
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
|
||||
|
||||
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
|
||||
|
||||
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
|
||||
|
||||
Shader "Sun_Temple/Foliage" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (1,1,1,1)
|
||||
_MainTex ("Layer_A Albedo (RGB)", 2D) = "black" {}
|
||||
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
|
||||
_SelfIllum("Self Illumination", range(0, 1)) = 0
|
||||
_NormalModification("Normal Modification", range(0, 1)) = 1
|
||||
|
||||
_WaveFreq("Wave Frequency", float) = 20
|
||||
_WaveHeight("Wave Height", float) = 0.1
|
||||
_WaveScale("Wave Scale", float) = 1
|
||||
}
|
||||
|
||||
|
||||
|
||||
SubShader {
|
||||
Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
|
||||
LOD 200
|
||||
|
||||
|
||||
|
||||
Cull Back
|
||||
CGPROGRAM
|
||||
#pragma surface surf Standard alphatest:_Cutoff vertex:vert fullforwardshadows addshadow novertexlights nolightmap
|
||||
#pragma target 3.0
|
||||
#include "VertexWind.cginc"
|
||||
|
||||
|
||||
sampler2D _MainTex;
|
||||
fixed4 _Color;
|
||||
//half _Cutoff;
|
||||
half _SelfIllum;
|
||||
half _WaveFreq, _WaveHeight, _WaveScale;
|
||||
half _NormalModification;
|
||||
|
||||
struct Input {
|
||||
half2 uv_MainTex;
|
||||
|
||||
};
|
||||
|
||||
|
||||
void vert (inout appdata_full v) {
|
||||
v.vertex.xyz = v.vertex.xyz + wind_simplified(v.vertex.xyz, v.color, _WaveFreq, _WaveHeight, _WaveScale);
|
||||
|
||||
// half3 modified_dir = mul(unity_WorldToObject, half4(0, 2, 0, 0));
|
||||
|
||||
half3 modifiedNormal = half3(0, 2, 0);
|
||||
|
||||
v.normal = lerp(v.normal, v.normal + modifiedNormal, _NormalModification);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void surf (Input IN, inout SurfaceOutputStandard o) {
|
||||
|
||||
half4 albedo = tex2D (_MainTex, IN.uv_MainTex);
|
||||
o.Albedo = albedo.rgb * _Color;
|
||||
o.Emission = albedo.rgb * _SelfIllum;
|
||||
|
||||
|
||||
o.Alpha = albedo.a;
|
||||
}
|
||||
ENDCG
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
Fallback Off
|
||||
}
|
||||
Reference in New Issue
Block a user